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General Tabletop Discussion
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Are tumble Checks too easy?
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<blockquote data-quote="James McMurray" data-source="post: 1099648" data-attributes="member: 743"><p>I don't think it makes it much harder if you focus on tumbling. What it does it make it so that it isn't gauranteed.</p><p></p><p></p><p></p><p>Actually, the character was created at his current level, so he has exactly the amount of equipment he should have. I'm one of the three GMs and we go almost completely by the book. The only house rules we have are made to lower characters' power, not raise it. It sounds to me like you're playing with either less gear than you should have, inappropriate gear, or you just haven't put enough thought into making tumbling past foes work for you.</p><p></p><p>I'm a big curious as to how it is your rogue is getting splattered. What's your AC? If it isn't at least 30 you need to look into getting it boosted.</p><p></p><p>What about an item of quickened dimension door (or Dimension Strike if psionics are available)? That's a relatively easy way to get in and get out fast. If you're using 3.0 rules you can have a haste action to use an item of dimension door to get out of the area.</p><p></p><p>What weapon(s) do you use? Using two weapon finessed light weapons is the only way to go if you're playing a tumbling sneak attacker. You can get up to 6 attacks, each hit doing 12d6 damage.</p><p></p><p>Against small numbers of foes is when tumble really shines. Of course you'll be screwed if you go into the middle of a group and can't get back out. In those situations you only tumble in if its necessary and your party will true resurrect you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 1099648, member: 743"] I don't think it makes it much harder if you focus on tumbling. What it does it make it so that it isn't gauranteed. Actually, the character was created at his current level, so he has exactly the amount of equipment he should have. I'm one of the three GMs and we go almost completely by the book. The only house rules we have are made to lower characters' power, not raise it. It sounds to me like you're playing with either less gear than you should have, inappropriate gear, or you just haven't put enough thought into making tumbling past foes work for you. I'm a big curious as to how it is your rogue is getting splattered. What's your AC? If it isn't at least 30 you need to look into getting it boosted. What about an item of quickened dimension door (or Dimension Strike if psionics are available)? That's a relatively easy way to get in and get out fast. If you're using 3.0 rules you can have a haste action to use an item of dimension door to get out of the area. What weapon(s) do you use? Using two weapon finessed light weapons is the only way to go if you're playing a tumbling sneak attacker. You can get up to 6 attacks, each hit doing 12d6 damage. Against small numbers of foes is when tumble really shines. Of course you'll be screwed if you go into the middle of a group and can't get back out. In those situations you only tumble in if its necessary and your party will true resurrect you. :) [/QUOTE]
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Are tumble Checks too easy?
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