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Are tumble Checks too easy?
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<blockquote data-quote="ruleslawyer" data-source="post: 1103193" data-attributes="member: 1757"><p>The more relevant point, however, is "Why should he have to?"</p><p></p><p>I see lots of arguments both ways as to why Tumble is or isn't overpowered. I find the argument that Tumble shouldn't be more difficult because the RESULTS of tumbling into a bad situation aren't good to be rather worthless. It's like saying that monks should be able to move at a base speed of 90' and then gain 30' per level because that increased speed will just result in their reaching more powerful foes and triggering traps before their fellow party members get there. Or that frenzy should impart a +40 Strength bonus because the frenzied berserker is likely to turn on his party in any case.</p><p></p><p>Point is, what I do not see on this thread (all four pages of it!) is a reason why the opposed-check mechanic is NOT a better mechanic than the current fixed-DC mechanic. IOW, I don't see a stated reason why it should NOT be more difficult to Tumble past or around a more skilled opponent than past or around a less-skilled one. Instead, I see "points" like these:</p><p></p><p></p><p>My $0.02, anyway.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1103193, member: 1757"] The more relevant point, however, is "Why should he have to?" I see lots of arguments both ways as to why Tumble is or isn't overpowered. I find the argument that Tumble shouldn't be more difficult because the RESULTS of tumbling into a bad situation aren't good to be rather worthless. It's like saying that monks should be able to move at a base speed of 90' and then gain 30' per level because that increased speed will just result in their reaching more powerful foes and triggering traps before their fellow party members get there. Or that frenzy should impart a +40 Strength bonus because the frenzied berserker is likely to turn on his party in any case. Point is, what I do not see on this thread (all four pages of it!) is a reason why the opposed-check mechanic is NOT a better mechanic than the current fixed-DC mechanic. IOW, I don't see a stated reason why it should NOT be more difficult to Tumble past or around a more skilled opponent than past or around a less-skilled one. Instead, I see "points" like these: My $0.02, anyway. [/QUOTE]
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Are tumble Checks too easy?
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