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Are tumble Checks too easy?
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<blockquote data-quote="Celtavian" data-source="post: 1104119" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>Here is how you do it for both situations:</p><p></p><p>First Situation:</p><p></p><p>1. Ring of Legendary Dreadnoughts surrounds the prince perfectly giving the tumbling rogue no place to stand to strike the prince. That would require 8 legendary dreadnoughts.</p><p></p><p>2. Every legendary dreadnight takes a ready action to strike the rogue as he moves in taking up to a five foot step prior to striking. They move in such a position that at least 3 are going to lay into him before he gets to teh prince.</p><p></p><p>3. If the prince has 80th level legendary dreadnoughts at his beck and call, then he most likely has a contingency that will erect some kind of magical defense preventing the rogue from attacking as well as a court mage ready to absolutely anninhilate the rogue should he take another step. 80th level mage versus even an 80th level rogue. I'll take the mage.</p><p></p><p>Second situation:</p><p>1. Rogue trying to tumble past BBEG to an open portal. Heck, I let him do it. It looks real cool.</p><p></p><p>2. BBEG wants to stop the rogue. I have the BBEG ready a grapple action against the rogue. Is he really going to beat a elder prismatic dragon on a grapple check without magic?</p><p></p><p>3. Dragon takes a ready action to close the portal (you didn't say it wasn't closeable). Rogue tumbles past and bounces off or tumbles past closed portal. Now he is cornered by an elder dragon with nowhere to go.</p><p></p><p>This game is too easy guy. It is easy to counter a tumbler. I can think of many, many ways to do it. Tumbling is not too easy nor a problem.</p><p></p><p>If making an opposed roll adds something tangible to your game, then you made a good choice. That hardly makes tumbling anymore "realistic" in your campaign than anyone elses.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1104119, member: 5834"] [b]re[/b] Here is how you do it for both situations: First Situation: 1. Ring of Legendary Dreadnoughts surrounds the prince perfectly giving the tumbling rogue no place to stand to strike the prince. That would require 8 legendary dreadnoughts. 2. Every legendary dreadnight takes a ready action to strike the rogue as he moves in taking up to a five foot step prior to striking. They move in such a position that at least 3 are going to lay into him before he gets to teh prince. 3. If the prince has 80th level legendary dreadnoughts at his beck and call, then he most likely has a contingency that will erect some kind of magical defense preventing the rogue from attacking as well as a court mage ready to absolutely anninhilate the rogue should he take another step. 80th level mage versus even an 80th level rogue. I'll take the mage. Second situation: 1. Rogue trying to tumble past BBEG to an open portal. Heck, I let him do it. It looks real cool. 2. BBEG wants to stop the rogue. I have the BBEG ready a grapple action against the rogue. Is he really going to beat a elder prismatic dragon on a grapple check without magic? 3. Dragon takes a ready action to close the portal (you didn't say it wasn't closeable). Rogue tumbles past and bounces off or tumbles past closed portal. Now he is cornered by an elder dragon with nowhere to go. This game is too easy guy. It is easy to counter a tumbler. I can think of many, many ways to do it. Tumbling is not too easy nor a problem. If making an opposed roll adds something tangible to your game, then you made a good choice. That hardly makes tumbling anymore "realistic" in your campaign than anyone elses. [/QUOTE]
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Are tumble Checks too easy?
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