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Are Video Games Ruining Your Role-playing?
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<blockquote data-quote="Thunder Brother" data-source="post: 8559896" data-attributes="member: 6984475"><p>My group and I are all new to D&D and ttrpgs in general (starting in 2018), but since we range from mid-20's to early 30's we're all video game literate, so some aspects of the games were really easy to pick up. At the same time, I've noticed we've had to unlearn some things that are the norm in rpg video games but don't really work in D&D. Some examples:</p><p></p><ul> <li data-xf-list-type="ul">looting and hoarding everything enemies were carrying, Skyrim-style.</li> <li data-xf-list-type="ul">being able to find or craft items with the expectation of incremental upgrades (like most video game rpgs).</li> <li data-xf-list-type="ul">main character syndrome*</li> <li data-xf-list-type="ul">passive play</li> </ul><p></p><p>*I have one player in particular who is averse to any kind of flaw in there character. We use point buy, and he'll always put at least a 10 in each attribute, even though an 8 isn't necessarily a death sentence. In addition, his roleplay is generally shallow, with him usually playing himself. This isn't necessarily bad, but I think he struggles separating himself from his character. If his character mistakes or has a setback, than he'll sometimes take it personally.</p><p></p><p>Whether this behavior comes from video games or just general inexperience (I think about the game much more than any other member of my group) is blurry, though.</p></blockquote><p></p>
[QUOTE="Thunder Brother, post: 8559896, member: 6984475"] My group and I are all new to D&D and ttrpgs in general (starting in 2018), but since we range from mid-20's to early 30's we're all video game literate, so some aspects of the games were really easy to pick up. At the same time, I've noticed we've had to unlearn some things that are the norm in rpg video games but don't really work in D&D. Some examples: [LIST] [*]looting and hoarding everything enemies were carrying, Skyrim-style. [*]being able to find or craft items with the expectation of incremental upgrades (like most video game rpgs). [*]main character syndrome* [*]passive play [/LIST] *I have one player in particular who is averse to any kind of flaw in there character. We use point buy, and he'll always put at least a 10 in each attribute, even though an 8 isn't necessarily a death sentence. In addition, his roleplay is generally shallow, with him usually playing himself. This isn't necessarily bad, but I think he struggles separating himself from his character. If his character mistakes or has a setback, than he'll sometimes take it personally. Whether this behavior comes from video games or just general inexperience (I think about the game much more than any other member of my group) is blurry, though. [/QUOTE]
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