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Are Video Games Ruining Your Role-playing?
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<blockquote data-quote="Stormonu" data-source="post: 8559956" data-attributes="member: 52734"><p>Hah, I actually got some people to play D&D whose first “RPG” game was Atari’s <em>Adventure</em>.</p><p></p><p>A lot of the issues listed in the article didn’t come from video games, but TTRPG issue from way back. No play style is absolute, and no DM is perfect. Learn/know your audience and use it to leverage the good aspects of your game. Understand that some things that work in video games won’t translate well to the tabletop - everyone’s there at the table for fun, pay attention to what your players react to and you can’t go too far wrong.</p><p></p><p>As for players defining clues; I’ve actually seen this in a couple games where players latch onto frivolous information or come up with a theory about something, and the DM running with it whether it was originally true information or not (“Old man Katan is behind the murders - he’s the only one whose whereabouts we haven’t been able to colloberate with the rest of the townsfolk” [even though the DM originally had that the old geezer was in his bed, but now decides the monster has disposed of the real Katan and was now using his form]). It’s not something a lot of DMs might do, but again - know your audience, and if it works for the group so they aren’t hemming and hawing and stuck figuring out the original solution, go for it.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8559956, member: 52734"] Hah, I actually got some people to play D&D whose first “RPG” game was Atari’s [i]Adventure[/i]. A lot of the issues listed in the article didn’t come from video games, but TTRPG issue from way back. No play style is absolute, and no DM is perfect. Learn/know your audience and use it to leverage the good aspects of your game. Understand that some things that work in video games won’t translate well to the tabletop - everyone’s there at the table for fun, pay attention to what your players react to and you can’t go too far wrong. As for players defining clues; I’ve actually seen this in a couple games where players latch onto frivolous information or come up with a theory about something, and the DM running with it whether it was originally true information or not (“Old man Katan is behind the murders - he’s the only one whose whereabouts we haven’t been able to colloberate with the rest of the townsfolk” [even though the DM originally had that the old geezer was in his bed, but now decides the monster has disposed of the real Katan and was now using his form]). It’s not something a lot of DMs might do, but again - know your audience, and if it works for the group so they aren’t hemming and hawing and stuck figuring out the original solution, go for it. [/QUOTE]
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