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Are Video Games Ruining Your Role-playing?
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<blockquote data-quote="overgeeked" data-source="post: 8560024" data-attributes="member: 86653"><p>The world of difference that exists in that "pretty much". I'm a fan of old-school play. Digging into the details and immersing in the world. There's no comparison between the 15-20 minutes of back-and-forth that is the conversation between DM and player when they're poking around a space and "I rolled a 16 perception". The former is engaging in the conversation, the latter is skipping it. To me, the conversation, digging into those details, actually exploring the world <em>is</em> the game. The check, if there ever is one, is there only to clear up any ambiguity about what is discovered. The check, if there ever is one, comes last. After the conversation, after the exploration, after the poking and prodding. Because the conversation can moot the roll. The conversation <em>is</em> the game. Skipping the conversation is skipping the game.</p><p></p><p>This was from players who claimed to have years of experience with D&D and other RPGs. The other ways they behaved lead me to believe them.</p><p></p><p>Yeah, huge glowing and blinking neon sign posted it. It was a literal 30' tall storm giant that was ascending to godhood...that they'd just watched demolish a castle tower. Crackling with lightning and growing taller. So, being 1st level...of course...they charged.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8560024, member: 86653"] The world of difference that exists in that "pretty much". I'm a fan of old-school play. Digging into the details and immersing in the world. There's no comparison between the 15-20 minutes of back-and-forth that is the conversation between DM and player when they're poking around a space and "I rolled a 16 perception". The former is engaging in the conversation, the latter is skipping it. To me, the conversation, digging into those details, actually exploring the world [I]is[/I] the game. The check, if there ever is one, is there only to clear up any ambiguity about what is discovered. The check, if there ever is one, comes last. After the conversation, after the exploration, after the poking and prodding. Because the conversation can moot the roll. The conversation [I]is[/I] the game. Skipping the conversation is skipping the game. This was from players who claimed to have years of experience with D&D and other RPGs. The other ways they behaved lead me to believe them. Yeah, huge glowing and blinking neon sign posted it. It was a literal 30' tall storm giant that was ascending to godhood...that they'd just watched demolish a castle tower. Crackling with lightning and growing taller. So, being 1st level...of course...they charged. [/QUOTE]
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