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Are Video Games Ruining Your Role-playing?
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<blockquote data-quote="overgeeked" data-source="post: 8560107" data-attributes="member: 86653"><p>I ask for something. If not in first person, then at least some kind of description of what the character is trying to convey. Are they trying to be convincing or intimidating? Lying or threatening? What are they lying about? Who are they threatening? Are they going for manipulative or earnest? Are they leveraging anything to get what they want? You know, engaging with the fiction of the world, making choices, having those choices matter to the game...roleplaying.</p><p></p><p>If all a player wants is hack-and-slash, that's great. Have fun with it. But they won't find it at my table and I make that explicitly clear up front. If they choose to ignore that, the consequences are on them. Bored because there's too much talkie-talkie? I told you we'd be roleplaying. Assume everything in the world is a combat encounter that's perfectly balanced for your level? I told you not to assume that, so start rolling up a new character. Don't want to bother poking around to explore? I told you up front that would be a big part of the game.</p><p></p><p>So the player was metagaming and the DM rewarded it. That's the problem.</p><p></p><p>Well, if you keep reading what I wrote and taking it to mean the opposite of what it explicitly says, then yeah. It'll be a hard conversation.</p><p></p><p>Isn't that weird. PCs at 1st level running away from a dragon, or some other obviously overwhelming threat is "the thing any sane person at their level would do." Weird. My players charge the obviously overwhelming threats. And, apparently, that's my fault as the DM.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8560107, member: 86653"] I ask for something. If not in first person, then at least some kind of description of what the character is trying to convey. Are they trying to be convincing or intimidating? Lying or threatening? What are they lying about? Who are they threatening? Are they going for manipulative or earnest? Are they leveraging anything to get what they want? You know, engaging with the fiction of the world, making choices, having those choices matter to the game...roleplaying. If all a player wants is hack-and-slash, that's great. Have fun with it. But they won't find it at my table and I make that explicitly clear up front. If they choose to ignore that, the consequences are on them. Bored because there's too much talkie-talkie? I told you we'd be roleplaying. Assume everything in the world is a combat encounter that's perfectly balanced for your level? I told you not to assume that, so start rolling up a new character. Don't want to bother poking around to explore? I told you up front that would be a big part of the game. So the player was metagaming and the DM rewarded it. That's the problem. Well, if you keep reading what I wrote and taking it to mean the opposite of what it explicitly says, then yeah. It'll be a hard conversation. Isn't that weird. PCs at 1st level running away from a dragon, or some other obviously overwhelming threat is "the thing any sane person at their level would do." Weird. My players charge the obviously overwhelming threats. And, apparently, that's my fault as the DM. [/QUOTE]
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