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General Tabletop Discussion
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Are Video Games Ruining Your Role-playing?
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<blockquote data-quote="Lanefan" data-source="post: 8560119" data-attributes="member: 29398"><p>One thing that occurred to me while reading the OP was that one video-game influence wasn't really touched on: with TTRPGs the main story is often that of the party as a whole with roughly-equal attention being paid to all the PCs, where many video games instead focus on the player's single character to the near-exclusion of all else. This can be a difficult adjustment, from always being the sole center of attention to being but one part of the center of attention.</p><p></p><p>As for players who think everything should be beatable, yeah, sometimes the only way to get the message across that retreating and-or non-combat approaches can be wise is to let 'em fight those overwhelming foes if they want and then don't pull your punches. Then, after the resulting TPK or near-TPK, tell them out-of-game in no uncertain terms that the setting is bigger than their characters and that in that setting there's always a bigger fish. (and if they ask why, point out that there needs to be something for them to fight once they really do become badass)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8560119, member: 29398"] One thing that occurred to me while reading the OP was that one video-game influence wasn't really touched on: with TTRPGs the main story is often that of the party as a whole with roughly-equal attention being paid to all the PCs, where many video games instead focus on the player's single character to the near-exclusion of all else. This can be a difficult adjustment, from always being the sole center of attention to being but one part of the center of attention. As for players who think everything should be beatable, yeah, sometimes the only way to get the message across that retreating and-or non-combat approaches can be wise is to let 'em fight those overwhelming foes if they want and then don't pull your punches. Then, after the resulting TPK or near-TPK, tell them out-of-game in no uncertain terms that the setting is bigger than their characters and that in that setting there's always a bigger fish. (and if they ask why, point out that there needs to be something for them to fight once they really do become badass) [/QUOTE]
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Are Video Games Ruining Your Role-playing?
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