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Are Video Games Ruining Your Role-playing?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8560312" data-attributes="member: 6790260"><p>Personally, I find most concerns of this type to be in the same crappy category as every other technology hand-wringing or tech demonization we've had for the past <em>three thousand years</em>. Computers will make children have no patience or attention span. Ink and paper will make children forget how to use chalkboards. Cheap printed books will make people stop valuing them enough. Writing will make people forget everything they learn and cause them to interact with dead words rather than living ideas. Etc.</p><p></p><p>Are there potential issues that can arise from expecting one medium to behave exactly like a related but different medium? Yes, certainly. Does this mean that related medium is bad because it causes problems? No, not at all. Particularly since, as others have rightly stated, these issues can appear even for people who have never played CRPGs or even video games more generally, and certainly aren't guaranteed to happen for people who <em>have</em> played CRPGs.</p><p></p><p>Some of the proposed "fixes" aren't even very good in and of themselves. Watering down mysteries and making clues so obvious that a brain-damaged goldfish couldn't miss them doesn't actually make the game better, it just trivializes things so that they can't even potentially become stumbling blocks. Many of these bits of advice directly contradict one another: players being too gung ho because nothing is insurmountable so try to curtail their enthusiasm, players being too passive so try to get them to take the reins themselves. It comes across more as "these are problems <em>any</em> group can have, but we're going to frame them only in the context of CRPG player clichés." And the solutions are equally narrow-framed, blunting them before they even get deployed.</p><p></p><p>The overall thrust of the argument (when stripped of the unnecessary "video games are the problem!" element) isn't bad, but man, the presentation thereof is really lacking. I could actually use something on some of these fronts ("don't suggest, let them work it out") but there's really not much meat here, just bare problems and really basic responses.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8560312, member: 6790260"] Personally, I find most concerns of this type to be in the same crappy category as every other technology hand-wringing or tech demonization we've had for the past [I]three thousand years[/I]. Computers will make children have no patience or attention span. Ink and paper will make children forget how to use chalkboards. Cheap printed books will make people stop valuing them enough. Writing will make people forget everything they learn and cause them to interact with dead words rather than living ideas. Etc. Are there potential issues that can arise from expecting one medium to behave exactly like a related but different medium? Yes, certainly. Does this mean that related medium is bad because it causes problems? No, not at all. Particularly since, as others have rightly stated, these issues can appear even for people who have never played CRPGs or even video games more generally, and certainly aren't guaranteed to happen for people who [I]have[/I] played CRPGs. Some of the proposed "fixes" aren't even very good in and of themselves. Watering down mysteries and making clues so obvious that a brain-damaged goldfish couldn't miss them doesn't actually make the game better, it just trivializes things so that they can't even potentially become stumbling blocks. Many of these bits of advice directly contradict one another: players being too gung ho because nothing is insurmountable so try to curtail their enthusiasm, players being too passive so try to get them to take the reins themselves. It comes across more as "these are problems [I]any[/I] group can have, but we're going to frame them only in the context of CRPG player clichés." And the solutions are equally narrow-framed, blunting them before they even get deployed. The overall thrust of the argument (when stripped of the unnecessary "video games are the problem!" element) isn't bad, but man, the presentation thereof is really lacking. I could actually use something on some of these fronts ("don't suggest, let them work it out") but there's really not much meat here, just bare problems and really basic responses. [/QUOTE]
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