Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Video Games Ruining Your Role-playing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8560330" data-attributes="member: 6790260"><p>Yeah, I considered writing "skirmish" rules for 4e more or less along these lines. A way to make a really really streamlined, low-overhead "quick fight" system that still took cues from the characters and their powers while being as fast as possible.</p><p></p><p>My preference was to charge healing surges rather than HP directly, so I guess that would cash out as Hit Dice in 5e. More or less, you roll a d20 perhaps with a primary stat mod, that's your overall performance if you don't give special effort. Various things can qualify as special effort, e.g. consumable items, daily item powers, using a daily power, selling me <em>(quickly) </em>on a special stunt, Leader giving you a buff, etc. No positioning (unless part of aforementioned stunt), minimal buff tracking, rules meant only for fast and brutal fights that the party is <em>very</em> unlikely to lose but which can sap resources and make strategic planning less confident.</p><p></p><p>Whole idea being, about half of combat encounters would get the "skirmish treatment," becoming five to ten minute blitzes that still cost something most of the time. That way, the remaining combats can be allowed to be big, dramatic affairs because they're meant to be, because you've had a couple low-impact fights and now a set piece would be more satisfying.</p><p></p><p>In an ideal world where Chris Cocks summoned me to be the head designer of 6e, this would be one half of a parallel strategy, the other half being to add some actual "social combat"-type rules, which would be the non-combat set pieces equivalent to a proper set piece fight, just as the aforementioned "skirmish rules" would be the combat equivalent of the current "just roll Persuasion and we'll see what happens" rules for non-combat scenes. This is obviously a much more ambitious goal than the previous, but I think it would breathe a great deal of life into a part of the game that has been almost static since 3e at least (and possibly much earlier).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8560330, member: 6790260"] Yeah, I considered writing "skirmish" rules for 4e more or less along these lines. A way to make a really really streamlined, low-overhead "quick fight" system that still took cues from the characters and their powers while being as fast as possible. My preference was to charge healing surges rather than HP directly, so I guess that would cash out as Hit Dice in 5e. More or less, you roll a d20 perhaps with a primary stat mod, that's your overall performance if you don't give special effort. Various things can qualify as special effort, e.g. consumable items, daily item powers, using a daily power, selling me [I](quickly) [/I]on a special stunt, Leader giving you a buff, etc. No positioning (unless part of aforementioned stunt), minimal buff tracking, rules meant only for fast and brutal fights that the party is [I]very[/I] unlikely to lose but which can sap resources and make strategic planning less confident. Whole idea being, about half of combat encounters would get the "skirmish treatment," becoming five to ten minute blitzes that still cost something most of the time. That way, the remaining combats can be allowed to be big, dramatic affairs because they're meant to be, because you've had a couple low-impact fights and now a set piece would be more satisfying. In an ideal world where Chris Cocks summoned me to be the head designer of 6e, this would be one half of a parallel strategy, the other half being to add some actual "social combat"-type rules, which would be the non-combat set pieces equivalent to a proper set piece fight, just as the aforementioned "skirmish rules" would be the combat equivalent of the current "just roll Persuasion and we'll see what happens" rules for non-combat scenes. This is obviously a much more ambitious goal than the previous, but I think it would breathe a great deal of life into a part of the game that has been almost static since 3e at least (and possibly much earlier). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Video Games Ruining Your Role-playing?
Top