Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Video Games Ruining Your Role-playing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8560980" data-attributes="member: 93670"><p>I feel some of this in my soul & it's good to see it put in terms of the video game comparison that I can roll up into a newspaper shaped stick to verbally swat someone with. In my wednesday game the players literally know of two problems (one related to a player's spreadsheet-esque backstory & one a world/regional geopolitical problem) but in both cases the players have no reason to know anything & in fact have reasons they should know less than even the average nobody. In multiple sessions I've gone over the downtime rules & taken the time to read out the investigate/gather info downtime activities. Even with me putting a spotlight on them <em>while </em>pointing out the problems they don't know about. Repeatedly the players have stared at me like I was saying useless things & declare they were wandering that way or anything but engaging in the downtime activities. Currently they are escorting a trade caravan west without bothering to investigate the "werewolf problem" with the clear & stated expectation of learning what's up by doing so. I don't think that they know or will care that the "werewolf problem" is not going to give them clues by escorting a trade caravan & that it very well might get worse if they get involved with the infrastructure projects they are going to find at the caravan's endpoint.</p><p></p><p></p><p>I think some of the problems mentioned by the OP can only be chipped away at by including a well designed <a href="https://fate-srd.com/fate-core/conceding-conflict" target="_blank">conceed mechanic</a> alongside extremely dangerous & possibly death spiral-like combat akin to what fate has, that's the only system I've ever seen players try to run <em>before</em> someone's lungs are metaphorically exposed to the ground.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8560980, member: 93670"] I feel some of this in my soul & it's good to see it put in terms of the video game comparison that I can roll up into a newspaper shaped stick to verbally swat someone with. In my wednesday game the players literally know of two problems (one related to a player's spreadsheet-esque backstory & one a world/regional geopolitical problem) but in both cases the players have no reason to know anything & in fact have reasons they should know less than even the average nobody. In multiple sessions I've gone over the downtime rules & taken the time to read out the investigate/gather info downtime activities. Even with me putting a spotlight on them [I]while [/I]pointing out the problems they don't know about. Repeatedly the players have stared at me like I was saying useless things & declare they were wandering that way or anything but engaging in the downtime activities. Currently they are escorting a trade caravan west without bothering to investigate the "werewolf problem" with the clear & stated expectation of learning what's up by doing so. I don't think that they know or will care that the "werewolf problem" is not going to give them clues by escorting a trade caravan & that it very well might get worse if they get involved with the infrastructure projects they are going to find at the caravan's endpoint. I think some of the problems mentioned by the OP can only be chipped away at by including a well designed [URL='https://fate-srd.com/fate-core/conceding-conflict']conceed mechanic[/URL] alongside extremely dangerous & possibly death spiral-like combat akin to what fate has, that's the only system I've ever seen players try to run [I]before[/I] someone's lungs are metaphorically exposed to the ground. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Video Games Ruining Your Role-playing?
Top