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Are Video Games Ruining Your Role-playing?
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<blockquote data-quote="werecorpse" data-source="post: 8561904" data-attributes="member: 55491"><p>No, you appear to be projecting. 3 of the 4 players engaged with the scenario as presented and they were the ones who decided to investigate what was going on and not just surrender to clearly shady people when the player who hadn’t been paying attention decided to do so. The others all warned him off doing so. While he languished as a captive (which by the way he had seen happen to some NPCs who got caught before he surrendered) the others found a solution that protected their lives (and his life), implemented it and the scenario was resolved. One session for the in space portion and crash landing, one session on planet resolving that scenario. </p><p></p><p>Having unexpected or unplanned for encounters is part of a ttrpg imo. This is different from a whole campaign “bait and switch“ which is generally a bad idea. But not every unexpected turn of events in a game is bait and switch. It’s not “bait and switch” when you believe you are going to explore a dungeon a couple of days travel from town and you get attacked by goblins along the way or when you find that one has a treasure map leading to another site Or when you think you are battling an evil priest and it turns out to be a Rakshassa.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 8561904, member: 55491"] No, you appear to be projecting. 3 of the 4 players engaged with the scenario as presented and they were the ones who decided to investigate what was going on and not just surrender to clearly shady people when the player who hadn’t been paying attention decided to do so. The others all warned him off doing so. While he languished as a captive (which by the way he had seen happen to some NPCs who got caught before he surrendered) the others found a solution that protected their lives (and his life), implemented it and the scenario was resolved. One session for the in space portion and crash landing, one session on planet resolving that scenario. Having unexpected or unplanned for encounters is part of a ttrpg imo. This is different from a whole campaign “bait and switch“ which is generally a bad idea. But not every unexpected turn of events in a game is bait and switch. It’s not “bait and switch” when you believe you are going to explore a dungeon a couple of days travel from town and you get attacked by goblins along the way or when you find that one has a treasure map leading to another site Or when you think you are battling an evil priest and it turns out to be a Rakshassa. [/QUOTE]
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