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Are Video Games Ruining Your Role-playing?
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<blockquote data-quote="Paul Farquhar" data-source="post: 8562720" data-attributes="member: 6906155"><p>Plot twists are always going to be somewhat controversial. If you go to watch an M. Night Shyamalan movie you expect there to be a major plot twist, and are disappointed if it turns out to be predictable or illogical. If you go to see a Star Wars movie you expect it to be more straightforward. When your are running an RPG you have to manage expectations to suit the players. D&D is very broad, so it's a good idea to indicate what kind of story you will be telling in session zero. If it's a more specific RPG, like Star Wars, Star Trek, CoC etc you need to match the type of story to the IP. CoC players probably didn't sign on for a comedy!</p><p></p><p>It also affects the kind of characters people make. A couple of sessions into Witchlight we had a player decide their character was too dark broody and serious for the story, and switch to a different one.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8562720, member: 6906155"] Plot twists are always going to be somewhat controversial. If you go to watch an M. Night Shyamalan movie you expect there to be a major plot twist, and are disappointed if it turns out to be predictable or illogical. If you go to see a Star Wars movie you expect it to be more straightforward. When your are running an RPG you have to manage expectations to suit the players. D&D is very broad, so it's a good idea to indicate what kind of story you will be telling in session zero. If it's a more specific RPG, like Star Wars, Star Trek, CoC etc you need to match the type of story to the IP. CoC players probably didn't sign on for a comedy! It also affects the kind of characters people make. A couple of sessions into Witchlight we had a player decide their character was too dark broody and serious for the story, and switch to a different one. [/QUOTE]
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Are Video Games Ruining Your Role-playing?
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