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<blockquote data-quote="tetrasodium" data-source="post: 8563112" data-attributes="member: 93670"><p>I have totally seen it to a T without needing conjecture. Prior to covid I was one of about 6-8 GM's who ran oner or more AL games at a FLGS for years. It was a big factor in why the GMs got together & agreed to give AL the boot about 6-12 months before covid (I think it was after the treasure points debacle was replaced with the maybe still current <a href="https://dnd.wizards.com/ddal_general" target="_blank">AL Players Guide</a> nonsense of just pick magic items when you hit x & y level). Prior to that I'd see players wandering around shopping for whatever tables were running stuff known to have "phat lewt" as they say in WoW. There was no question about this being done given that "I'm running LMOP with an established group but we can fit another if your looking to join as campaign" would get questions like "oh what part? Wave echo cave*?... old owl well**?" If the gm named a part with low treasure they would think about it & go start the process with another gm/table but come back next week repeating the process. </p><p></p><p>We could vaguely describe reasons for conjecture speculation & gut feelings but that week after week AL "gold farmer"-esque behavior is a starkly clearcut example. Yes the new AL rules kind of fix <em>that</em> problem, but they effectively restrict GM's to the role of tour/cruise director by stripping them of so many things the GM once could use to influence things at their table & reinforce the original problematic treatment.</p><p></p><p>There are about 4-5 parts to lmop & most have little or no treasure worth noting but those two stand out</p><p>* Gauntlets of ogre strength & some other stuff I don't recall</p><p>** ring of protection(?) & something else like a nifty wand.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8563112, member: 93670"] I have totally seen it to a T without needing conjecture. Prior to covid I was one of about 6-8 GM's who ran oner or more AL games at a FLGS for years. It was a big factor in why the GMs got together & agreed to give AL the boot about 6-12 months before covid (I think it was after the treasure points debacle was replaced with the maybe still current [URL='https://dnd.wizards.com/ddal_general']AL Players Guide[/URL] nonsense of just pick magic items when you hit x & y level). Prior to that I'd see players wandering around shopping for whatever tables were running stuff known to have "phat lewt" as they say in WoW. There was no question about this being done given that "I'm running LMOP with an established group but we can fit another if your looking to join as campaign" would get questions like "oh what part? Wave echo cave*?... old owl well**?" If the gm named a part with low treasure they would think about it & go start the process with another gm/table but come back next week repeating the process. We could vaguely describe reasons for conjecture speculation & gut feelings but that week after week AL "gold farmer"-esque behavior is a starkly clearcut example. Yes the new AL rules kind of fix [I]that[/I] problem, but they effectively restrict GM's to the role of tour/cruise director by stripping them of so many things the GM once could use to influence things at their table & reinforce the original problematic treatment. There are about 4-5 parts to lmop & most have little or no treasure worth noting but those two stand out * Gauntlets of ogre strength & some other stuff I don't recall ** ring of protection(?) & something else like a nifty wand. [/QUOTE]
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