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General Tabletop Discussion
*Pathfinder & Starfinder
Are wardens overpowered?
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<blockquote data-quote="Hyatt" data-source="post: 6004872" data-attributes="member: 6679138"><p>Wardens are not overpowered; they're a pretty balanced, average class. Fighters are better, especially once you hit level 7 and CAGI. A completely vanilla brutal scoundrel rogue doing piercing strike will hit for more damage than this due to vastly increased accuracy (24.5 damage w/nimble blade/backstabber/light blade expertise + 5 dex + 2d8+3 sneak + 2 iron armbands + 3.5 rapier + 1 enh + 1 lbe), and +~6 to hit from higher prof, nimble blade, expertise, and targeting Reflex). But more importantly, the rogue can low slash for extra damage, and is not using his dailies to accomplish any of this damage.</p><p></p><p>The defenses of that warden are subpar also. The Fort is ok, but the AC and Will are both low (you expect one abysmal defense in Reflex, but going Str/Con nets you two). In particular, weapon focus is not that great a feat to have at level 6 for a meager +1 damage; he almost certainly has a better choice than that.</p><p></p><p>Finally, if you're assuming one of those daillies is "always up", the problem may be not having enough fights per day. 4th edition really needs more 4-6 fights a day to be balanced, so if there are only two, any class with great encounter-long dailies might look overpowered. Similarly, if the group is not optimized (especially the other strikers), and fights are going long, at-will damage and dailies that last all encounter will seem more powerful/important than they actually are (fights should not be going more than 3-4 rounds unless something wacky is going on with the terrain that would draw the fight out).</p><p></p><p>At-will damage is not a very good way to tell if a character is optimized. How much they can frontload into 1-2 rounds of combat is a much more important metric, and ranger, rogue, and sorcerer are all going to do much more.</p></blockquote><p></p>
[QUOTE="Hyatt, post: 6004872, member: 6679138"] Wardens are not overpowered; they're a pretty balanced, average class. Fighters are better, especially once you hit level 7 and CAGI. A completely vanilla brutal scoundrel rogue doing piercing strike will hit for more damage than this due to vastly increased accuracy (24.5 damage w/nimble blade/backstabber/light blade expertise + 5 dex + 2d8+3 sneak + 2 iron armbands + 3.5 rapier + 1 enh + 1 lbe), and +~6 to hit from higher prof, nimble blade, expertise, and targeting Reflex). But more importantly, the rogue can low slash for extra damage, and is not using his dailies to accomplish any of this damage. The defenses of that warden are subpar also. The Fort is ok, but the AC and Will are both low (you expect one abysmal defense in Reflex, but going Str/Con nets you two). In particular, weapon focus is not that great a feat to have at level 6 for a meager +1 damage; he almost certainly has a better choice than that. Finally, if you're assuming one of those daillies is "always up", the problem may be not having enough fights per day. 4th edition really needs more 4-6 fights a day to be balanced, so if there are only two, any class with great encounter-long dailies might look overpowered. Similarly, if the group is not optimized (especially the other strikers), and fights are going long, at-will damage and dailies that last all encounter will seem more powerful/important than they actually are (fights should not be going more than 3-4 rounds unless something wacky is going on with the terrain that would draw the fight out). At-will damage is not a very good way to tell if a character is optimized. How much they can frontload into 1-2 rounds of combat is a much more important metric, and ranger, rogue, and sorcerer are all going to do much more. [/QUOTE]
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Are wardens overpowered?
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