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General Tabletop Discussion
*TTRPGs General
Are warriors & rogues required at high level?
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<blockquote data-quote="Victim" data-source="post: 1111160" data-attributes="member: 78"><p>Essentially, most spellcaster characters will automatically have power handed to them as they level. Even if the caster doesn't have very good DCs or whatever, they can work around it.</p><p></p><p>On the other hand, a high level warrior essentially has to pick all his feats and equip himself with the right magic tools in order to be effective. If you play a warrior, you have to work to make your character effective. At high levels, the casually built warrior will be no match for the casually built wizard or cleric. Since a Ranger/Shadowdancer will have trouble hitting and doing significant amounts of damage, the character will have problems.</p><p></p><p>On the other hand, mundane characters with the right builds can easily compete with casters. In some cases, they may be more effective. A paladin with Spirited Charge and Holy Sword will probably be able to trash tough opponents in one charge without being too cheaty. Crit machines or dual weilding sneak attack monsters can be effective. The greatsword barbarian/fighter can hit really hard. </p><p></p><p>But attacking at +19 with (apparently) low damage per hit isn't going to cut it. You might want to consider asking to rework your character somewhat, or see if the DM will toss in some nice items for you.</p><p></p><p>Newtongamer, no high level caster will provoke AoOs from casting. Defensive casts are easily managed by powerful casters even if they don't cheese out and make a skill boosting item. Counterspelling is usually worthless. Antimagic will often hinder the creator of the field as much as the enemies - look at the Beholder, a pincushion waiting to happen. With the 3.5 changes to spell storing items, AMF is much harder for characters that gain the most from it to obtain.</p><p></p><p>The problem seems to be more that the fighter type can't really fight well than casters being favored.</p></blockquote><p></p>
[QUOTE="Victim, post: 1111160, member: 78"] Essentially, most spellcaster characters will automatically have power handed to them as they level. Even if the caster doesn't have very good DCs or whatever, they can work around it. On the other hand, a high level warrior essentially has to pick all his feats and equip himself with the right magic tools in order to be effective. If you play a warrior, you have to work to make your character effective. At high levels, the casually built warrior will be no match for the casually built wizard or cleric. Since a Ranger/Shadowdancer will have trouble hitting and doing significant amounts of damage, the character will have problems. On the other hand, mundane characters with the right builds can easily compete with casters. In some cases, they may be more effective. A paladin with Spirited Charge and Holy Sword will probably be able to trash tough opponents in one charge without being too cheaty. Crit machines or dual weilding sneak attack monsters can be effective. The greatsword barbarian/fighter can hit really hard. But attacking at +19 with (apparently) low damage per hit isn't going to cut it. You might want to consider asking to rework your character somewhat, or see if the DM will toss in some nice items for you. Newtongamer, no high level caster will provoke AoOs from casting. Defensive casts are easily managed by powerful casters even if they don't cheese out and make a skill boosting item. Counterspelling is usually worthless. Antimagic will often hinder the creator of the field as much as the enemies - look at the Beholder, a pincushion waiting to happen. With the 3.5 changes to spell storing items, AMF is much harder for characters that gain the most from it to obtain. The problem seems to be more that the fighter type can't really fight well than casters being favored. [/QUOTE]
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Are warriors & rogues required at high level?
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