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Are warriors & rogues required at high level?
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<blockquote data-quote="Nightingale 7" data-source="post: 1111379" data-attributes="member: 13883"><p>I also agree that this character falls short of being a front line fighter.Your attack bonus is pretty low for the party's foremost fighter,but even with a 20 Con you should be more concerned about being beaten to a creamy paste by most CR 16 melee monsters you confront.</p><p></p><p>The type of character you built is more suitable as helping the primary fighters of a group.Your mobility is great as a shadow dancer and you should be zipping through the battlefields,harassing enemy spellcasters,creating flanking opportunities and such,not going toe to toe exchanging blows,as you are most likely to give up first.</p><p></p><p>As to your other problems,if your DM gives you opportunity to recuperate after one or two battles the spellcasters are bound to rule the show.I've played in a campaign where the DM essentially gave us the "BG rest button" as I like to name it.</p><p>He didn't care if we wewre inside the deadliest dungeon available,there was a room we could rest in for as long as needed.Also the battles where pretty much Final Fantasy-esque,which means no tactics by the opponents,just straight forward beatdown,and difficult opponents simply meant more HPs.Me(cleric) and the wizard where ending encounters before the barbarian and the monk even reached the adversaries.So I guess that most of these points exist for your dm too,and unless he changes them you are bound to remain to the sidelines.</p></blockquote><p></p>
[QUOTE="Nightingale 7, post: 1111379, member: 13883"] I also agree that this character falls short of being a front line fighter.Your attack bonus is pretty low for the party's foremost fighter,but even with a 20 Con you should be more concerned about being beaten to a creamy paste by most CR 16 melee monsters you confront. The type of character you built is more suitable as helping the primary fighters of a group.Your mobility is great as a shadow dancer and you should be zipping through the battlefields,harassing enemy spellcasters,creating flanking opportunities and such,not going toe to toe exchanging blows,as you are most likely to give up first. As to your other problems,if your DM gives you opportunity to recuperate after one or two battles the spellcasters are bound to rule the show.I've played in a campaign where the DM essentially gave us the "BG rest button" as I like to name it. He didn't care if we wewre inside the deadliest dungeon available,there was a room we could rest in for as long as needed.Also the battles where pretty much Final Fantasy-esque,which means no tactics by the opponents,just straight forward beatdown,and difficult opponents simply meant more HPs.Me(cleric) and the wizard where ending encounters before the barbarian and the monk even reached the adversaries.So I guess that most of these points exist for your dm too,and unless he changes them you are bound to remain to the sidelines. [/QUOTE]
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Are warriors & rogues required at high level?
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