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Are warriors & rogues required at high level?
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<blockquote data-quote="Grishnak" data-source="post: 1111673" data-attributes="member: 11932"><p>Replies to some questions and others comments</p><p></p><p>Gariig here's the full character.</p><p></p><p>str 22 dex 24 con 20 int 13 wis 14 cha 10.</p><p>Ac 26 armour 8 dex 7 dodge 1</p><p>saves fort 16 reflex 20 will 12</p><p></p><p>Init 7</p><p>melee 19/14/9, 19/9 or 19/14/9/19, 19/9</p><p>damage d8+8 x 3 on crit 1 negative lev gain 1d6 temp hp's or d8+9+1d6 x4, d6+8 x 2</p><p></p><p>Feats & class abilities</p><p>Improved Crit Long & shortsword, Iron Will, Cleave, Combat Reflexes, Dodge, Track, Wild Empathy, Combat style 2 weop fighting, mobility, endurance, animal companion, improved 2 weopon fighting, woodland stride, hide in plain sight, evasion, darkvision, uncanny dodge, shadow illusion, summon shadow, shadow jump 80ft, defensive roll, improved uncanny dodge & slippery mind. Favoured enemies - +4 outsider (evil) Demons & +2 Dragon - Dragon.</p><p></p><p>Magic items </p><p>Celestial Armour</p><p>Sword of life stealing</p><p>Luck Blade</p><p>Gloves of Dex +6</p><p>Belt of Giant Strength +6</p><p>Amulet of Health +4</p><p>Ioun Stone of Wisdom +2</p><p>Ring of Sustenance</p><p>Cloak of Resistance +2</p><p>Goggles of minute seeing</p><p>Ring of Invis</p><p>Longsword +3 Flaming & Speed</p><p>Potions of darkness, cure light x3, hide from undead x2</p><p>scroll of comp langs</p><p></p><p></p><p>Rgarding the swords, the flame sword has only come into play once due to creatures we've faced so I was still with the life drinker no matter what!! A pyrohydra and 4 beholders, oh shock horror all 5 killed by the casters along with the 2 dragons previous to that and the 4 hill giants, 6 ogres and 4 or 6 casters. </p><p></p><p>The shadowjump ability, jumped behind a mage in the 1st combat spell killed him outright, combat over 2 rounds, didn't swing weopon once.</p><p>Shadowjump 2 onto dragons back once I remembered the fly ability of my armour after 3 rounds of combat got to within 30 ft and jumped waited for next turn caster killed with polar ray 12 hp's of damage dealt in combat earlier on when the dragon came through the portal initially but I will take blame for forgetting the fly ability.</p><p>Next encounter 4 beholders 1st round caster kills 2 outright with meteor swarm, beholder drops rough on other group members my turn, moved behind the creature and had 1 attack 13 hp damage, next round caster drops another beholder, I have full round attacks dealing about 40 hp's caster finishes it off. Next encounter pyrohydra hit it twice group gets pounded by it with breath weopon cleric heals himself others move away. All attacks face me(10 or 11 heads) 123 hp's lost 1 round fair enough, creature dropped by cleric. A slight theme coming up here?? The spellcasters have rarely failed a spell resistance roll throughout the campaign whereas the warriors & bowmen are finding it extremely hard to hit half the time requiring really high to hit rolls.</p><p></p><p>To Hackenslash if you'd care to point out what exactly any of the warriors have done to date that comes to that. I can think of only 1 in god knows how many weeks and that was the called shot that stunned the worm like creature pretty much killing it outright anyway. </p><p>And you know personally as does Andy what my feelings have been after each session. I have spent a lot of money on my hobey and still do spend more in travel etc but it's not a hobby at the moment it's a chore of boredom!</p></blockquote><p></p>
[QUOTE="Grishnak, post: 1111673, member: 11932"] Replies to some questions and others comments Gariig here's the full character. str 22 dex 24 con 20 int 13 wis 14 cha 10. Ac 26 armour 8 dex 7 dodge 1 saves fort 16 reflex 20 will 12 Init 7 melee 19/14/9, 19/9 or 19/14/9/19, 19/9 damage d8+8 x 3 on crit 1 negative lev gain 1d6 temp hp's or d8+9+1d6 x4, d6+8 x 2 Feats & class abilities Improved Crit Long & shortsword, Iron Will, Cleave, Combat Reflexes, Dodge, Track, Wild Empathy, Combat style 2 weop fighting, mobility, endurance, animal companion, improved 2 weopon fighting, woodland stride, hide in plain sight, evasion, darkvision, uncanny dodge, shadow illusion, summon shadow, shadow jump 80ft, defensive roll, improved uncanny dodge & slippery mind. Favoured enemies - +4 outsider (evil) Demons & +2 Dragon - Dragon. Magic items Celestial Armour Sword of life stealing Luck Blade Gloves of Dex +6 Belt of Giant Strength +6 Amulet of Health +4 Ioun Stone of Wisdom +2 Ring of Sustenance Cloak of Resistance +2 Goggles of minute seeing Ring of Invis Longsword +3 Flaming & Speed Potions of darkness, cure light x3, hide from undead x2 scroll of comp langs Rgarding the swords, the flame sword has only come into play once due to creatures we've faced so I was still with the life drinker no matter what!! A pyrohydra and 4 beholders, oh shock horror all 5 killed by the casters along with the 2 dragons previous to that and the 4 hill giants, 6 ogres and 4 or 6 casters. The shadowjump ability, jumped behind a mage in the 1st combat spell killed him outright, combat over 2 rounds, didn't swing weopon once. Shadowjump 2 onto dragons back once I remembered the fly ability of my armour after 3 rounds of combat got to within 30 ft and jumped waited for next turn caster killed with polar ray 12 hp's of damage dealt in combat earlier on when the dragon came through the portal initially but I will take blame for forgetting the fly ability. Next encounter 4 beholders 1st round caster kills 2 outright with meteor swarm, beholder drops rough on other group members my turn, moved behind the creature and had 1 attack 13 hp damage, next round caster drops another beholder, I have full round attacks dealing about 40 hp's caster finishes it off. Next encounter pyrohydra hit it twice group gets pounded by it with breath weopon cleric heals himself others move away. All attacks face me(10 or 11 heads) 123 hp's lost 1 round fair enough, creature dropped by cleric. A slight theme coming up here?? The spellcasters have rarely failed a spell resistance roll throughout the campaign whereas the warriors & bowmen are finding it extremely hard to hit half the time requiring really high to hit rolls. To Hackenslash if you'd care to point out what exactly any of the warriors have done to date that comes to that. I can think of only 1 in god knows how many weeks and that was the called shot that stunned the worm like creature pretty much killing it outright anyway. And you know personally as does Andy what my feelings have been after each session. I have spent a lot of money on my hobey and still do spend more in travel etc but it's not a hobby at the moment it's a chore of boredom! [/QUOTE]
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