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Are warriors & rogues required at high level?
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<blockquote data-quote="Synicism" data-source="post: 1120744" data-attributes="member: 489"><p>It depends on the GM. If he's being nice to you, sure, he'll give your Wiz 15/Archmage 5 and your Cleric 10/Runecaster 10 a break when they start running low on spells.</p><p></p><p>But when your party consists of 5-7 18th level characters, two of whom are full-progression casters, if you don't start seeing encounters composed of multiple advanced golems, with their handy magic immunity, outsiders and dragons with lots of SR and elemental resistance, or highly mobile assassin teams with special abilities of their own that allow them to evade magical defenses, then that is what you're going to get.</p><p></p><p>At high levels, players should be expected to be adaptable and flexible enough to handle enemies and attacks from all angles and at all times. The party should be getting attacked late at night, while the spellcasters are drained of their spells, or early in the morning, while the cleric is trying to pray for his spells back. Or they should be facing lots and lots of enemies or enemies with multiple elemental resistances.</p><p></p><p>Basically, the system fully supports a game that requires characters of all types to thrive. It's up to the GM to come up with the scenarios, though, and the standard "you see *insert baddie here,* roll initiative" is going to, by definiton, favor characters like spellcasters, who can lay down lots of damage over a wide area of effect.</p></blockquote><p></p>
[QUOTE="Synicism, post: 1120744, member: 489"] It depends on the GM. If he's being nice to you, sure, he'll give your Wiz 15/Archmage 5 and your Cleric 10/Runecaster 10 a break when they start running low on spells. But when your party consists of 5-7 18th level characters, two of whom are full-progression casters, if you don't start seeing encounters composed of multiple advanced golems, with their handy magic immunity, outsiders and dragons with lots of SR and elemental resistance, or highly mobile assassin teams with special abilities of their own that allow them to evade magical defenses, then that is what you're going to get. At high levels, players should be expected to be adaptable and flexible enough to handle enemies and attacks from all angles and at all times. The party should be getting attacked late at night, while the spellcasters are drained of their spells, or early in the morning, while the cleric is trying to pray for his spells back. Or they should be facing lots and lots of enemies or enemies with multiple elemental resistances. Basically, the system fully supports a game that requires characters of all types to thrive. It's up to the GM to come up with the scenarios, though, and the standard "you see *insert baddie here,* roll initiative" is going to, by definiton, favor characters like spellcasters, who can lay down lots of damage over a wide area of effect. [/QUOTE]
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Are warriors & rogues required at high level?
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