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Are warriors & rogues required at high level?
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<blockquote data-quote="Bauglir" data-source="post: 1121944" data-attributes="member: 6982"><p>I don't actually have the 3.5 books yet myself, but I found this section in the SRD. Is this the bit you mean?</p><p></p><p></p><p></p><p>That passage refers specifically to wondrous items. As far as I know, armour special abilities must still be gained through armour itself in 3.5e.</p><p></p><p></p><p>It is a problem with the rules I think. Attack bonuses (particularly monster ABs) can rapidly outstrip player ACs at the very high levels. This makes special armour options, particularly fortification look much more attractive.</p><p></p><p></p><p>Class balance can vary wildly from game to game. I have not played a 3.5 monk as yet, but based on my experiences with them in 3.0 I would have rated them very near the bottom of the pile. While they are much improved under 3.5 I still would not consider them to be one of the best classes. At the same time others have found them to be very effective under both editions.</p><p></p><p></p><p>I feel that one of the strong points of the rogue as a class is not only their extra skill points, but their access to key skills such as spot, or hide as class skills. Similarly the hide skill has synergy with the rogue's sneak attack, making it a more desirable skill for that class than a ranger or a monk.</p><p></p><p></p><p>I don't want to appear to be criticising for the sake of criticising (as I know I tend to come across that way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). I am just interested in how you feel these issues stand in relation to your system. (Plus, if I'm honest I enjoy a good discussion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p></p><p></p><p>Now that you mention this I had a look at the spellcasting section. I notice that you rate a level of arcane casting as higher than one of clerical casting. Do you have a modifier to take into account the sorcerer/wizard's limited access to spells? (as compared to the cleric who automatically is able to prepare any spell of any level she can cast)</p><p></p><p>I've also just noticed you're a local as well (hailing from Lisburn myself). Nice to see a few locals frequent these boards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bauglir, post: 1121944, member: 6982"] I don't actually have the 3.5 books yet myself, but I found this section in the SRD. Is this the bit you mean? That passage refers specifically to wondrous items. As far as I know, armour special abilities must still be gained through armour itself in 3.5e. It is a problem with the rules I think. Attack bonuses (particularly monster ABs) can rapidly outstrip player ACs at the very high levels. This makes special armour options, particularly fortification look much more attractive. Class balance can vary wildly from game to game. I have not played a 3.5 monk as yet, but based on my experiences with them in 3.0 I would have rated them very near the bottom of the pile. While they are much improved under 3.5 I still would not consider them to be one of the best classes. At the same time others have found them to be very effective under both editions. I feel that one of the strong points of the rogue as a class is not only their extra skill points, but their access to key skills such as spot, or hide as class skills. Similarly the hide skill has synergy with the rogue's sneak attack, making it a more desirable skill for that class than a ranger or a monk. I don't want to appear to be criticising for the sake of criticising (as I know I tend to come across that way :)). I am just interested in how you feel these issues stand in relation to your system. (Plus, if I'm honest I enjoy a good discussion ;)) Now that you mention this I had a look at the spellcasting section. I notice that you rate a level of arcane casting as higher than one of clerical casting. Do you have a modifier to take into account the sorcerer/wizard's limited access to spells? (as compared to the cleric who automatically is able to prepare any spell of any level she can cast) I've also just noticed you're a local as well (hailing from Lisburn myself). Nice to see a few locals frequent these boards :) [/QUOTE]
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Are warriors & rogues required at high level?
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