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Are warriors & rogues required at high level?
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<blockquote data-quote="Thanee" data-source="post: 1122757" data-attributes="member: 478"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>That's all I'm saying... Druids are not as strong as Wizards or Clerics, but they are a strong class nonetheless (among the top classes for sure)!</p><p></p><p>My intuitive placing of the top five core classes would be...</p><p></p><p>Low Level:</p><p></p><p>1. Barbarian</p><p>2. Fighter</p><p>3. Cleric</p><p>4. Druid or Wizard</p><p></p><p>Moderate Level:</p><p></p><p>1. Cleric</p><p>2. Wizard</p><p>3. Druid</p><p>4. Sorcerer</p><p></p><p>High Level:</p><p></p><p>1. Sorcerer</p><p>2. Wizard</p><p>3. Cleric</p><p>4. Druid</p><p></p><p></p><p></p><p>Ok, sorry, that's not what I meant. Let me rephrase that...</p><p></p><p>I think it's hard to judge class abilities by simple numbers (i.e. every feat is the same, every spell level is the same), because there are too many influences and dependencies not covered. Some feats might be completely broken under the right circumstances (and by that I mean campaign-covering not situational circumstances), while in other situations they are just useless. Also having a huge number of feats gives diminishing returns, as the "good" feats are used up at some point. Spells are the other way around... the more spell levels you gain the more powerful your spells get overall. You can hardly give the same points for the 1st spell level as for the 9th!</p><p></p><p>Hmm... did you take into account how easy it is to "disable" a class feature (i.e. sneak attack is far easier to disable then spellcasting)?</p><p></p><p></p><p></p><p>Concerning Monks... look at the poll for worst party members... that's hardly even close to your result and the votes are often derived from "real play" situations! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Can't be that the 3rd-strongest class comes out last in 90% of the campaigns... they can't be that hard to utilize!</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1122757, member: 478"] :p That's all I'm saying... Druids are not as strong as Wizards or Clerics, but they are a strong class nonetheless (among the top classes for sure)! My intuitive placing of the top five core classes would be... Low Level: 1. Barbarian 2. Fighter 3. Cleric 4. Druid or Wizard Moderate Level: 1. Cleric 2. Wizard 3. Druid 4. Sorcerer High Level: 1. Sorcerer 2. Wizard 3. Cleric 4. Druid Ok, sorry, that's not what I meant. Let me rephrase that... I think it's hard to judge class abilities by simple numbers (i.e. every feat is the same, every spell level is the same), because there are too many influences and dependencies not covered. Some feats might be completely broken under the right circumstances (and by that I mean campaign-covering not situational circumstances), while in other situations they are just useless. Also having a huge number of feats gives diminishing returns, as the "good" feats are used up at some point. Spells are the other way around... the more spell levels you gain the more powerful your spells get overall. You can hardly give the same points for the 1st spell level as for the 9th! Hmm... did you take into account how easy it is to "disable" a class feature (i.e. sneak attack is far easier to disable then spellcasting)? Concerning Monks... look at the poll for worst party members... that's hardly even close to your result and the votes are often derived from "real play" situations! ;) Can't be that the 3rd-strongest class comes out last in 90% of the campaigns... they can't be that hard to utilize! Bye Thanee [/QUOTE]
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