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Are warriors & rogues required at high level?
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<blockquote data-quote="buzzard" data-source="post: 1123156" data-attributes="member: 3003"><p>In my experience of the two 3.0 home campaigns I have been in, Monks have been weak. They are not strong in any areas but saving throws and mobility. They are weak in a fight. They can get a good AC, but a fighter (cleric, etc.) type in heavy armor can match it. However all they do with their good AC is swing and miss. If they do make a tag (probably only on an early iterative attack), their damage is piddling. Remember if the monk has the high AC, then he's got lousy stats elsewhere. He's probably got a poor Strength. You make the monk sound spectacular because he can do all things. However he can only do all things relatively well under two conditions:</p><p>A) A very low magic world where fighters and other melee types can't get the equipment required for their level. </p><p>B) An extremely high magic world, where the monk can afford to work on all the disparate aspects of a rounded build. </p><p></p><p>In many cases our monk has only managed to maximize his effectiveness by aiding another for the front line fighters. He can't do much else. We don't fight enough spellcasters (which are the best targets for monks). Even when we do fight spellcasters, the archer specialist can hit them at ridiculous range and does worlds more damage than the monk. </p><p></p><p>We did have a druid for a while. He wasn't much better than the monk. The problem with your evaluations is that it has a odd way of weighting things, and no subjectivity of the face of many different abilities which vary strongly is power. Any system which rates Druids on top is skewed (IMHO of course). </p><p></p><p>I'd say in the face of playing a fair amount of Living Greyhawk (which gives exposure to a wide variety of character designs, and shows their utility in a fairly low magic world) that monks and druids don't really register on the power scale. Sorcerers and wizards do shine, as do clerics (but much of this is due to the way encounters are designed for the 4 hour slots). Fighters tend to be fairly successful (though in most cases they get some mixing and matching with prestige classes or other classes). Pure rogues are quite rare, and since our region has had plenty of undead as opponents they have suffered in combat effetiveness. Bards do exist, but they are understood to be support at best, especially since LG is pretty much only about combat. </p><p></p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 1123156, member: 3003"] In my experience of the two 3.0 home campaigns I have been in, Monks have been weak. They are not strong in any areas but saving throws and mobility. They are weak in a fight. They can get a good AC, but a fighter (cleric, etc.) type in heavy armor can match it. However all they do with their good AC is swing and miss. If they do make a tag (probably only on an early iterative attack), their damage is piddling. Remember if the monk has the high AC, then he's got lousy stats elsewhere. He's probably got a poor Strength. You make the monk sound spectacular because he can do all things. However he can only do all things relatively well under two conditions: A) A very low magic world where fighters and other melee types can't get the equipment required for their level. B) An extremely high magic world, where the monk can afford to work on all the disparate aspects of a rounded build. In many cases our monk has only managed to maximize his effectiveness by aiding another for the front line fighters. He can't do much else. We don't fight enough spellcasters (which are the best targets for monks). Even when we do fight spellcasters, the archer specialist can hit them at ridiculous range and does worlds more damage than the monk. We did have a druid for a while. He wasn't much better than the monk. The problem with your evaluations is that it has a odd way of weighting things, and no subjectivity of the face of many different abilities which vary strongly is power. Any system which rates Druids on top is skewed (IMHO of course). I'd say in the face of playing a fair amount of Living Greyhawk (which gives exposure to a wide variety of character designs, and shows their utility in a fairly low magic world) that monks and druids don't really register on the power scale. Sorcerers and wizards do shine, as do clerics (but much of this is due to the way encounters are designed for the 4 hour slots). Fighters tend to be fairly successful (though in most cases they get some mixing and matching with prestige classes or other classes). Pure rogues are quite rare, and since our region has had plenty of undead as opponents they have suffered in combat effetiveness. Bards do exist, but they are understood to be support at best, especially since LG is pretty much only about combat. buzzard [/QUOTE]
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