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Are we all becoming balance lawyers?
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<blockquote data-quote="Calico_Jack73" data-source="post: 2987915" data-attributes="member: 14403"><p>Okay I have gripe about D&D 3.X and it is the assumption that all of the player classes should be balanced. Just scroll through the list of discussions and anyone can see that "Class Balance" is an important issue in most player's minds. I used to believe the same thing, that overall the classes should be balanced so that no class is any more powerful than another but then again I've had a revalation if you will.</p><p></p><p>What ever happened to just picking a character concept and playing what you want without regards to the "power-level" of the classes of the other characters? What ever happened to playing a character for the fun of playing and not getting all wound up about how powerful they are in combat compared to the other party members?</p><p></p><p>1e and 2e certainly didn't have "Balance"... just look at the Thief class for that. Yes, their skills were nice and all but nowadays when people discuss balance they are generally discussing combat effectiveness so I am looking at the Thief in that vein. In the earlier editions the Thief could only backstab if he successfully sneaked up on a foe. Once the backstab was made then that was it... no more backstabbing attacks for the rest of the encounter.</p><p></p><p>I was recently reading a discussion on how powerful Psions are when I came to the conclusion... Do I really care as a DM or as a Player? Not really...</p><p></p><p>As a DM I feel it is my responsibility to get a gauge on what the capabilities of my player's characters are so that I can challenge them but not overwhelm them. I have total control over an encounter... there is nothing a PC can dish out that I couldn't counter with the right enemy. So should I care that a Psion can pump their psi-points into some insanely powerful effects and then tag on a meta-psionic feat for added "umph"? Not in the least... my purpose isn't to defeat my players but to challenge them. If a player suprises me with an effect then good on them because they have taught me something that later on I can use on the party.</p><p></p><p>As a Player I've come to the conclusion after playing in numerous groups that many players get an ego-trip out of how combat powerful they can make their characters in comparison to the other players in their group. Should this concern me? Not anymore... I've come to the realization that as long as I am enjoying playing my character and am satisfied with it then why should I care how "Uber" another player has made their character. If they picked a class or class combination that made their character more powerful in combat than mine then good on them if it makes them enjoy playing their character more but it really shouldn't matter to me. I created my character for my own role-playing enjoyment... nobody elses.</p><p></p><p>Okay... I'll get off my soapbox now.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 2987915, member: 14403"] Okay I have gripe about D&D 3.X and it is the assumption that all of the player classes should be balanced. Just scroll through the list of discussions and anyone can see that "Class Balance" is an important issue in most player's minds. I used to believe the same thing, that overall the classes should be balanced so that no class is any more powerful than another but then again I've had a revalation if you will. What ever happened to just picking a character concept and playing what you want without regards to the "power-level" of the classes of the other characters? What ever happened to playing a character for the fun of playing and not getting all wound up about how powerful they are in combat compared to the other party members? 1e and 2e certainly didn't have "Balance"... just look at the Thief class for that. Yes, their skills were nice and all but nowadays when people discuss balance they are generally discussing combat effectiveness so I am looking at the Thief in that vein. In the earlier editions the Thief could only backstab if he successfully sneaked up on a foe. Once the backstab was made then that was it... no more backstabbing attacks for the rest of the encounter. I was recently reading a discussion on how powerful Psions are when I came to the conclusion... Do I really care as a DM or as a Player? Not really... As a DM I feel it is my responsibility to get a gauge on what the capabilities of my player's characters are so that I can challenge them but not overwhelm them. I have total control over an encounter... there is nothing a PC can dish out that I couldn't counter with the right enemy. So should I care that a Psion can pump their psi-points into some insanely powerful effects and then tag on a meta-psionic feat for added "umph"? Not in the least... my purpose isn't to defeat my players but to challenge them. If a player suprises me with an effect then good on them because they have taught me something that later on I can use on the party. As a Player I've come to the conclusion after playing in numerous groups that many players get an ego-trip out of how combat powerful they can make their characters in comparison to the other players in their group. Should this concern me? Not anymore... I've come to the realization that as long as I am enjoying playing my character and am satisfied with it then why should I care how "Uber" another player has made their character. If they picked a class or class combination that made their character more powerful in combat than mine then good on them if it makes them enjoy playing their character more but it really shouldn't matter to me. I created my character for my own role-playing enjoyment... nobody elses. Okay... I'll get off my soapbox now. [/QUOTE]
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