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Are we all becoming balance lawyers?
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<blockquote data-quote="Janx" data-source="post: 2987962" data-attributes="member: 8835"><p>I'll bite...</p><p></p><p>Imagine a campaign, where all the PCs are average, but one, we'll call him, Joe. Joe kicks butt.</p><p></p><p>In the first few adventures, the GM will be totally unprepared for Joe. Joe will dominate EVERY fight. Joe always wins initiative, and always hits, and always does max damage. Joe gets all the kills.</p><p></p><p>At this point, if you were one of the average PCs, would you be having fun? After all, you're not contributing, or making a difference (except as a target so Joe doesn't get all the attacks against him). You're abilities aren't coming into play, because Joe kills everything in the first 2 rounds. You're fancy non-combat skills don't matter, because any problem Joe can't solve by talking can be solved by setting it on fire and attacking it.</p><p></p><p>If the DM builds an encounter to thwart Joe, it'll likely be harder on the average PCs. And that trick gets old (oh look, another anti-Joe we have to fight).</p><p></p><p></p><p>Now I'm picking an extreme here, but my point is, it is a FACT that an overpowered PC (relative to the party) can inhibit the fun for everyone else.</p><p></p><p>I'd then say, it is open for debate on how much impact, and to what degree of overpower causes this problem?</p><p></p><p>Now I'm all OK with some variance in the PC classes, assuming they've got other fun abilities. But I expect everybody to do comparable damage to a generic monster in a 10 round period (maybe 50% difference). But if you got a fighter who can only crank out 10 damage a round, and a MunchkinClass who cranks out 40 damage a round, and they're both the same level...</p><p></p><p>In fact, there's your baseline. No other class (barring the DamageMongerClass) should be able to do more total damage in a 10 round period against set AC and Saves than the fighter. Since the fighter is all about combat, they ought to be the standard. Note I said, in a 10 round period. If the fighter does 10 a round, the wizard may be able to do more in a single round (fireball), but can't keep up that level of output every round.</p><p></p><p>I recognize that it's nigh impossible to truly keep the classes balanced. But the fact is, if there IS unbalance, somebody will exploit it, to the detriment of the campaign, and fun. Therefore, unbalance is something the designers have to continually correct, as they introduce new material.</p></blockquote><p></p>
[QUOTE="Janx, post: 2987962, member: 8835"] I'll bite... Imagine a campaign, where all the PCs are average, but one, we'll call him, Joe. Joe kicks butt. In the first few adventures, the GM will be totally unprepared for Joe. Joe will dominate EVERY fight. Joe always wins initiative, and always hits, and always does max damage. Joe gets all the kills. At this point, if you were one of the average PCs, would you be having fun? After all, you're not contributing, or making a difference (except as a target so Joe doesn't get all the attacks against him). You're abilities aren't coming into play, because Joe kills everything in the first 2 rounds. You're fancy non-combat skills don't matter, because any problem Joe can't solve by talking can be solved by setting it on fire and attacking it. If the DM builds an encounter to thwart Joe, it'll likely be harder on the average PCs. And that trick gets old (oh look, another anti-Joe we have to fight). Now I'm picking an extreme here, but my point is, it is a FACT that an overpowered PC (relative to the party) can inhibit the fun for everyone else. I'd then say, it is open for debate on how much impact, and to what degree of overpower causes this problem? Now I'm all OK with some variance in the PC classes, assuming they've got other fun abilities. But I expect everybody to do comparable damage to a generic monster in a 10 round period (maybe 50% difference). But if you got a fighter who can only crank out 10 damage a round, and a MunchkinClass who cranks out 40 damage a round, and they're both the same level... In fact, there's your baseline. No other class (barring the DamageMongerClass) should be able to do more total damage in a 10 round period against set AC and Saves than the fighter. Since the fighter is all about combat, they ought to be the standard. Note I said, in a 10 round period. If the fighter does 10 a round, the wizard may be able to do more in a single round (fireball), but can't keep up that level of output every round. I recognize that it's nigh impossible to truly keep the classes balanced. But the fact is, if there IS unbalance, somebody will exploit it, to the detriment of the campaign, and fun. Therefore, unbalance is something the designers have to continually correct, as they introduce new material. [/QUOTE]
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