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Are we all becoming balance lawyers?
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<blockquote data-quote="Umbran" data-source="post: 2988085" data-attributes="member: 177"><p>What happened to it? I am not convinced this ever existed as the majority playstyle, and many folks had problems. I don't think the past was particularly rosy on this front.</p><p></p><p>You may not care as a player, or a DM. But as a player or DM, your concerns are very local and specific. Around here, we also have many amature or armchair designers, and they think on a larger scale. Balance is a worthy general design goal.</p><p></p><p>Yes, at home, with my well-known players and my DM skills, balance isn't all that big an issue. My players' style is such that I can manage to make sure everyone has fun. But, not all groups have my type of players, or my skills. Some groups, that have inexperienced DMs, or DMs that don't know their players well, or with players that are very combat or achievement oriented can probably use some help there. And even if all groups could handle the problem, it is a worthy goal to try to reduce the amount of work a DM has to do in order to make sure folks have fun.</p><p></p><p>Plus, aside from all that, balance is a nice and meaty subject. Lots to chew on, think about, and discuss. Given that this is a forum for discussion, you'll tend to see a lot about the meaty bits. That doesn't mean they are more important, or they overly occupy our minds when actually playing. They're just something good to talk about.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2988085, member: 177"] What happened to it? I am not convinced this ever existed as the majority playstyle, and many folks had problems. I don't think the past was particularly rosy on this front. You may not care as a player, or a DM. But as a player or DM, your concerns are very local and specific. Around here, we also have many amature or armchair designers, and they think on a larger scale. Balance is a worthy general design goal. Yes, at home, with my well-known players and my DM skills, balance isn't all that big an issue. My players' style is such that I can manage to make sure everyone has fun. But, not all groups have my type of players, or my skills. Some groups, that have inexperienced DMs, or DMs that don't know their players well, or with players that are very combat or achievement oriented can probably use some help there. And even if all groups could handle the problem, it is a worthy goal to try to reduce the amount of work a DM has to do in order to make sure folks have fun. Plus, aside from all that, balance is a nice and meaty subject. Lots to chew on, think about, and discuss. Given that this is a forum for discussion, you'll tend to see a lot about the meaty bits. That doesn't mean they are more important, or they overly occupy our minds when actually playing. They're just something good to talk about. [/QUOTE]
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