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Are we all becoming balance lawyers?
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<blockquote data-quote="Jupp" data-source="post: 2988309" data-attributes="member: 20804"><p>This is being written by someone that played AD&D mainly and who gave up on 3E about 2 years ago: </p><p></p><p>I never considered inter-class balance as a game-breaker/maker since I play D&D. I couldn't care less if a Thief is not that cool in combat. If I wanted to play a thief I'd have other motivations to do so than combat statistics and their comparison to other classes. Because, every PC has his 5 minutes of fame in an adventure at least once, and those are the moments that count, not the question if you are playing a "balanced" class or not. </p><p></p><p>In the end it all comes down to the responsibility of the DM to give the PCs appropriate encounters and challenges so they have a tough time solving them while still making it possible (in whatever way that may exists) to do so. That is the only kind of balance I care about. Make it hard (or very, very hard) but stay fair. And it is in the hand of the DM alone to succeed at that. All this talk about balance is nice for discussion forums because you can go on about it for ages. But it is certainly not a topic in our game group (at least not since we went back to AD&D).</p></blockquote><p></p>
[QUOTE="Jupp, post: 2988309, member: 20804"] This is being written by someone that played AD&D mainly and who gave up on 3E about 2 years ago: I never considered inter-class balance as a game-breaker/maker since I play D&D. I couldn't care less if a Thief is not that cool in combat. If I wanted to play a thief I'd have other motivations to do so than combat statistics and their comparison to other classes. Because, every PC has his 5 minutes of fame in an adventure at least once, and those are the moments that count, not the question if you are playing a "balanced" class or not. In the end it all comes down to the responsibility of the DM to give the PCs appropriate encounters and challenges so they have a tough time solving them while still making it possible (in whatever way that may exists) to do so. That is the only kind of balance I care about. Make it hard (or very, very hard) but stay fair. And it is in the hand of the DM alone to succeed at that. All this talk about balance is nice for discussion forums because you can go on about it for ages. But it is certainly not a topic in our game group (at least not since we went back to AD&D). [/QUOTE]
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