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Are we all becoming balance lawyers?
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<blockquote data-quote="Aus_Snow" data-source="post: 2994764" data-attributes="member: 29112"><p>Hm.</p><p></p><p>Well firstly, there is NOTHING stopping a 3e player "just picking a character concept [...]" (etc.) - nothing at all.</p><p></p><p>Secondly, people "getting all wound up about how powerful [their characters] are in combat compared to the other party members" is so unbelievably <em>not</em> limited to D&D 3e, that words (very nearly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) fail me.</p><p></p><p></p><p>Yes they most certainly did. Only, the balance was *much* more poorly thought out. Sloppy, shoddy, subpar - these are words that spring to mind.</p><p></p><p></p><p>Many do, and (IMO) rightly so. After all, balance is definitely a part of every (sane) DM's thoughts. What is truly being argued here is the *level* of balance that is supposedly required, or supposedly not required. Without even a nod to balance, these games would be *unplayable* - except perhaps by certain categories of insane people.</p><p></p><p></p><p>"Them". That is the key word there. Because, as it happens, what is challenging for a weaker character will conceivably not be for a strong character.</p><p></p><p>It seems that game balance <em>is</em> actually important to you, Calico Jack - but you prefer to adjudicate that on the fly, rather than rely on prewritten rules and/or guidelines. Fair enough. But in the end, it comes down to your opinion that your judgement of game balance is better (at least for your own purposes) than the designers'.</p><p></p><p>Fair enough! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> You're definitely not the only one who feels that way. But I don't see the reason for any actual 'gripe' here. You simply run games the way you want to run them, as does every other GM. Um..?</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 2994764, member: 29112"] Hm. Well firstly, there is NOTHING stopping a 3e player "just picking a character concept [...]" (etc.) - nothing at all. Secondly, people "getting all wound up about how powerful [their characters] are in combat compared to the other party members" is so unbelievably [I]not[/I] limited to D&D 3e, that words (very nearly ;)) fail me. Yes they most certainly did. Only, the balance was *much* more poorly thought out. Sloppy, shoddy, subpar - these are words that spring to mind. Many do, and (IMO) rightly so. After all, balance is definitely a part of every (sane) DM's thoughts. What is truly being argued here is the *level* of balance that is supposedly required, or supposedly not required. Without even a nod to balance, these games would be *unplayable* - except perhaps by certain categories of insane people. "Them". That is the key word there. Because, as it happens, what is challenging for a weaker character will conceivably not be for a strong character. It seems that game balance [I]is[/I] actually important to you, Calico Jack - but you prefer to adjudicate that on the fly, rather than rely on prewritten rules and/or guidelines. Fair enough. But in the end, it comes down to your opinion that your judgement of game balance is better (at least for your own purposes) than the designers'. Fair enough! :D You're definitely not the only one who feels that way. But I don't see the reason for any actual 'gripe' here. You simply run games the way you want to run them, as does every other GM. Um..? [/QUOTE]
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