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Are we all becoming balance lawyers?
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<blockquote data-quote="Hussar" data-source="post: 2995272" data-attributes="member: 22779"><p>Well, there needs to be some communication between the players and between the players and the DM about the campaign before chargen, of course. If the campaign is city based, I would wonder why people would be playing a barbarian, ranger and druid.</p><p></p><p>However, that's not to say that you couldn't do that. Flip it over to the nature based campaign and say that its mostly outdoorsey stuff. Ok, barbarian, range, druid. No problems. Paladin... well, Ehlohna is NG, so, we make a paladin of Ehlonna (sp). Dedicated to healing the natural world and destroying anything which threatens nature, our Paladin is now the Druid's best friend.</p><p></p><p>I think people get too hung up on the mechanics and can't seem to step back from that. Sure, paladin, Duddley Do-Right. Ok, but, let's use those mechanics, tweak a bit and get an entirely new character. Role is what you do with a character AFTER you assign the class. You don't need to balance Role, since Role is defined by the campaign, not by the game. If someone is taking a Role which is completely unsuited for the campaign, that's a player problem, not a game one. However, the mechanics are largely broad enough that I can take most classes and create a role that will fit in almost any campaign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2995272, member: 22779"] Well, there needs to be some communication between the players and between the players and the DM about the campaign before chargen, of course. If the campaign is city based, I would wonder why people would be playing a barbarian, ranger and druid. However, that's not to say that you couldn't do that. Flip it over to the nature based campaign and say that its mostly outdoorsey stuff. Ok, barbarian, range, druid. No problems. Paladin... well, Ehlohna is NG, so, we make a paladin of Ehlonna (sp). Dedicated to healing the natural world and destroying anything which threatens nature, our Paladin is now the Druid's best friend. I think people get too hung up on the mechanics and can't seem to step back from that. Sure, paladin, Duddley Do-Right. Ok, but, let's use those mechanics, tweak a bit and get an entirely new character. Role is what you do with a character AFTER you assign the class. You don't need to balance Role, since Role is defined by the campaign, not by the game. If someone is taking a Role which is completely unsuited for the campaign, that's a player problem, not a game one. However, the mechanics are largely broad enough that I can take most classes and create a role that will fit in almost any campaign. [/QUOTE]
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