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General Tabletop Discussion
*Pathfinder & Starfinder
Are we allowed to be excited for the system, but not D&D?
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<blockquote data-quote="KidSnide" data-source="post: 4192715" data-attributes="member: 54710"><p>I’m not a big fan of D&Disms either (although I do already have a race of dragon-men IMC). But it seems to me that the D&Disms might be easier to remove than they are in 3.X.</p><p></p><p>The biggest D&Dism is the multi-encounter dungeon model and it’s variant the 5-minute workday, neither of which approximate the type of adventure flow that I want in my heroic fantasy. Also, I found that the spell list itself was annoyingly bound up in the alignment system and the absurd “balance” of magic items. Lastly, the tendency to balance combat ability vs. non-combat abilities generating characters who were totally useless if I wanted to do 5 consecutive combat sessions and other characters that were totally useless if I went 5 consecutive sessions without a combat.</p><p></p><p>Sure, maybe there will be all sorts of new annoying dependencies that I don’t want and haven’t discovered yet. But my current “grass-is-greener” glasses make me think that 4E could be much better than 3.X for allowing a more generic heroic fantasy.</p></blockquote><p></p>
[QUOTE="KidSnide, post: 4192715, member: 54710"] I’m not a big fan of D&Disms either (although I do already have a race of dragon-men IMC). But it seems to me that the D&Disms might be easier to remove than they are in 3.X. The biggest D&Dism is the multi-encounter dungeon model and it’s variant the 5-minute workday, neither of which approximate the type of adventure flow that I want in my heroic fantasy. Also, I found that the spell list itself was annoyingly bound up in the alignment system and the absurd “balance” of magic items. Lastly, the tendency to balance combat ability vs. non-combat abilities generating characters who were totally useless if I wanted to do 5 consecutive combat sessions and other characters that were totally useless if I went 5 consecutive sessions without a combat. Sure, maybe there will be all sorts of new annoying dependencies that I don’t want and haven’t discovered yet. But my current “grass-is-greener” glasses make me think that 4E could be much better than 3.X for allowing a more generic heroic fantasy. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are we allowed to be excited for the system, but not D&D?
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