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Are we, as a wider community, nasty?
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<blockquote data-quote="Ryan Huffaker" data-source="post: 6254330" data-attributes="member: 6768048"><p>Maybe my story is different than most, but in 80's and 90's I grew up in a world in which actual gamers were few and far between. Meeting someone else who actually role-played was a somewhat novel experience (and usually lead to them joining our group). Coming out of that world, I see a lot of labels being thrown around, and most of it just seems to be getting in the way of actually enjoying the hobby on a basic level.</p><p></p><p>I still remember riding my ten-speed out to the local mall to buy my first AD&D2 book and novel that felt. My friends and I knew next-to-nothing about the wider hobby as a whole, and I became a DM long before I actually got to be a player! And yet what I learned there served as a basis for everything that came later. Enough that I felt more than confident enough to begin building my own game, something that more closely fits my idea of what a system should actually be. That was over fifteen years ago, and I'm still at it today.</p><p></p><p>It was when I began to approach the wider community at large that I started to encounter the labels.</p></blockquote><p></p>
[QUOTE="Ryan Huffaker, post: 6254330, member: 6768048"] Maybe my story is different than most, but in 80's and 90's I grew up in a world in which actual gamers were few and far between. Meeting someone else who actually role-played was a somewhat novel experience (and usually lead to them joining our group). Coming out of that world, I see a lot of labels being thrown around, and most of it just seems to be getting in the way of actually enjoying the hobby on a basic level. I still remember riding my ten-speed out to the local mall to buy my first AD&D2 book and novel that felt. My friends and I knew next-to-nothing about the wider hobby as a whole, and I became a DM long before I actually got to be a player! And yet what I learned there served as a basis for everything that came later. Enough that I felt more than confident enough to begin building my own game, something that more closely fits my idea of what a system should actually be. That was over fifteen years ago, and I'm still at it today. It was when I began to approach the wider community at large that I started to encounter the labels. [/QUOTE]
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