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Are we, as a wider community, nasty?
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<blockquote data-quote="Ryan Huffaker" data-source="post: 6254423" data-attributes="member: 6768048"><p>You have to wonder if we wouldn't be better off without all the hype and commercialization, whether that isn't part of what drives us to battle over who is better than who at playing make-believe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Seriously, take a step back and consider what you really enjoy. For me, it isn't the products so much as the experience. One thing that I know for sure is that the most rewarding experiences that I've ever had gaming have been those in which I've put a great deal of effort into bringing to life. Pathfinder, D&D4, Next, these are all <em>products</em>, not the actual experiences that make role-playing so rewarding. Yes, you need some rules and a setting, but why do we need to bicker about which <em>product </em>is better than which, when what really matters is how you and your friends find a way to enjoy it?</p><p></p><p>Maybe I'm off-base here, but I think the gaming community as a whole already has everything that it needs in order to keep the hobby exciting and moving forward. Think of all the tools we have at our disposal, all the talent, all the creativity, all the drive and desire to create something worthwhile. Why don't we, as a community, put all of that potential to work and use it to <em>create</em> something better, rather than spending all of our time and effort just pull each other down? Maybe what we need is a chance to make our own decision about what makes a good RPG, and then go to work ourselves and make that dream a reality.</p></blockquote><p></p>
[QUOTE="Ryan Huffaker, post: 6254423, member: 6768048"] You have to wonder if we wouldn't be better off without all the hype and commercialization, whether that isn't part of what drives us to battle over who is better than who at playing make-believe :-) Seriously, take a step back and consider what you really enjoy. For me, it isn't the products so much as the experience. One thing that I know for sure is that the most rewarding experiences that I've ever had gaming have been those in which I've put a great deal of effort into bringing to life. Pathfinder, D&D4, Next, these are all [I]products[/I], not the actual experiences that make role-playing so rewarding. Yes, you need some rules and a setting, but why do we need to bicker about which [I]product [/I]is better than which, when what really matters is how you and your friends find a way to enjoy it? Maybe I'm off-base here, but I think the gaming community as a whole already has everything that it needs in order to keep the hobby exciting and moving forward. Think of all the tools we have at our disposal, all the talent, all the creativity, all the drive and desire to create something worthwhile. Why don't we, as a community, put all of that potential to work and use it to [I]create[/I] something better, rather than spending all of our time and effort just pull each other down? Maybe what we need is a chance to make our own decision about what makes a good RPG, and then go to work ourselves and make that dream a reality. [/QUOTE]
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