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Are we at, or close, to peak D&D? Again?
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<blockquote data-quote="jmartkdr2" data-source="post: 8235182" data-attributes="member: 7017304"><p>There's been a fundamental shift in how WotC sees 'tradition' as a reason to do things. In early 5e development, it was seen as really important, because they wanted to make sure the existing fans were all on board. Fragmented fanbases are bad for IP. History seems to have validated this approach.</p><p></p><p>But by now, due to the explosion of popularity, many people with no nostalgia for the old game are looking at it, and even if they accept it as fair for it's time a number of elements are... currently 'not cool.' Taking those away might upset a few grognards (not enough that they'll stop playing, mind you, although they might buy less), but it will help them bring in a lot of new people who were otherwise not interested because they felt excluded or were unwilling to do anything they perceive as exclusionary. </p><p></p><p>Hasbro crunched the numbers they have and decided to go this new route. It's all just a dollars-and-sense calculation, but it's a major, radical (as in 'at the root') change in how the game will be developed going forward. It's a big deal.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8235182, member: 7017304"] There's been a fundamental shift in how WotC sees 'tradition' as a reason to do things. In early 5e development, it was seen as really important, because they wanted to make sure the existing fans were all on board. Fragmented fanbases are bad for IP. History seems to have validated this approach. But by now, due to the explosion of popularity, many people with no nostalgia for the old game are looking at it, and even if they accept it as fair for it's time a number of elements are... currently 'not cool.' Taking those away might upset a few grognards (not enough that they'll stop playing, mind you, although they might buy less), but it will help them bring in a lot of new people who were otherwise not interested because they felt excluded or were unwilling to do anything they perceive as exclusionary. Hasbro crunched the numbers they have and decided to go this new route. It's all just a dollars-and-sense calculation, but it's a major, radical (as in 'at the root') change in how the game will be developed going forward. It's a big deal. [/QUOTE]
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Are we at, or close, to peak D&D? Again?
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