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Are we at, or close, to peak D&D? Again?
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<blockquote data-quote="MGibster" data-source="post: 8236106" data-attributes="member: 4534"><p>The popularity of D&D is good for everyone (at least those who like D&D). Popularity means more players to meet up with and it means more diversity which is good because it brings with it new perspectives and ideas. An increase in popularity means more money is being spent which, in theory at least, means better pay or more stable work for writers which may help attract new talent or retain the talent already working. </p><p></p><p></p><p>The more I've learned about TSR the more amazed I am that they were as successful as they were. They really caught lightning in a bottle but they were plagued by internal problems for pretty much the entirety of their existence.</p><p></p><p>Here in the US, we saw a board game renaissance starting nearly twenty years ago with the introduction of Euro style games like Settlers of Catan. You can find some of more popular games like Settlers of Catan at Walmart right next to mainstays like Monopoly and Trivial Pursuit. </p><p></p><p>TSR didn't fail because they couldn't sell AD&D 2nd edition. They found themselves in a severe cash crunch when Random House returned a bunch of unsold books and <a href="https://en.wikipedia.org/wiki/Dragon_Dice" target="_blank">Dragon Dice</a>. (I have a friend who owns tons of Dragon Dice and absolutely loves the game. I don't know anyone else who has such fond memories of it though.) Despite having $40 million in sales in 1996, they ended up in debt and couldn't pay to produce new products let alone ship what they had and they couldn't even afford to pay their writers.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8236106, member: 4534"] The popularity of D&D is good for everyone (at least those who like D&D). Popularity means more players to meet up with and it means more diversity which is good because it brings with it new perspectives and ideas. An increase in popularity means more money is being spent which, in theory at least, means better pay or more stable work for writers which may help attract new talent or retain the talent already working. The more I've learned about TSR the more amazed I am that they were as successful as they were. They really caught lightning in a bottle but they were plagued by internal problems for pretty much the entirety of their existence. Here in the US, we saw a board game renaissance starting nearly twenty years ago with the introduction of Euro style games like Settlers of Catan. You can find some of more popular games like Settlers of Catan at Walmart right next to mainstays like Monopoly and Trivial Pursuit. TSR didn't fail because they couldn't sell AD&D 2nd edition. They found themselves in a severe cash crunch when Random House returned a bunch of unsold books and [URL='https://en.wikipedia.org/wiki/Dragon_Dice']Dragon Dice[/URL]. (I have a friend who owns tons of Dragon Dice and absolutely loves the game. I don't know anyone else who has such fond memories of it though.) Despite having $40 million in sales in 1996, they ended up in debt and couldn't pay to produce new products let alone ship what they had and they couldn't even afford to pay their writers. [/QUOTE]
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Are we at, or close, to peak D&D? Again?
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