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Are we back to Feat taxes?
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<blockquote data-quote="Manbearcat" data-source="post: 6054396" data-attributes="member: 6696971"><p>1- This particular issue is in the playtest as stands. It is as I outlined above. 2 styles, out-of-the-box as the baseline performers. One better than the other but both clearly with advantages over other styles (2W + 1W duelist/swashbuckler). Therefore, without feat support, 2-Handed < Weapon and Shield. Further, the other two < than 2-Handed. </p><p></p><p>2- We know the base fighting style mechanics inherent to the core system. Expertise Dice + Maneuver Pool + No inherent "style bonuses or features". Therefore, the only <em>baseline</em> differentiation between styles is inherent weapon damage dice, inherent AC bonus, and Maneuvers.</p><p></p><p>Bringing up the exploration of imbalances inherent to the system that may require Feat support (Feat taxes) toward equilibration is what playtesting is for. If there are other issues such as this, it would be good for us to aggregate them and provide feedback to the designers. I have concern for the Stealth system as well with multiple checks versus perceiver but a thread was started specifically about that. The issue has plagued 3e and 4e so bringing up issues that we find now is not playing chicken little or crying wolf.</p><p></p><p>And how I spend my energy is my concern. You need not worry about it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6054396, member: 6696971"] 1- This particular issue is in the playtest as stands. It is as I outlined above. 2 styles, out-of-the-box as the baseline performers. One better than the other but both clearly with advantages over other styles (2W + 1W duelist/swashbuckler). Therefore, without feat support, 2-Handed < Weapon and Shield. Further, the other two < than 2-Handed. 2- We know the base fighting style mechanics inherent to the core system. Expertise Dice + Maneuver Pool + No inherent "style bonuses or features". Therefore, the only [I]baseline[/I] differentiation between styles is inherent weapon damage dice, inherent AC bonus, and Maneuvers. Bringing up the exploration of imbalances inherent to the system that may require Feat support (Feat taxes) toward equilibration is what playtesting is for. If there are other issues such as this, it would be good for us to aggregate them and provide feedback to the designers. I have concern for the Stealth system as well with multiple checks versus perceiver but a thread was started specifically about that. The issue has plagued 3e and 4e so bringing up issues that we find now is not playing chicken little or crying wolf. And how I spend my energy is my concern. You need not worry about it. [/QUOTE]
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Are we back to Feat taxes?
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