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General Tabletop Discussion
*Dungeons & Dragons
Are we banking too much on the DMG?
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<blockquote data-quote="Tovec" data-source="post: 6321175" data-attributes="member: 95493"><p>That's my hope too; but I also somehow doubt it given WotC's track record.</p><p></p><p>If it does resemble something like UA then I'll be quite happy.</p><p></p><p>We know based on what they've told us that it will have all kinds of optional modules; mass combat, etc. But the question will be how many of the modules will be an ADDITION based set, or a REPLACEMENT set. I suspect we will see fewer replacements - though probably some rules on how to replace given that we know there will be advise on how to create our own content completely from scratch. I'm expecting and hoping for much the same thing with the Monster Manual, not only new monsters but GOOD rules on how make new ones from scratch with less time and effort. I think we've been told this much should exist too.</p><p></p><p>The set up that WotC ended up on is actually more or less what I asked for a couple of years ago when discussing what the books should look be. Though they got around the snag I hit with the advent of the Basic Rules pdf. One book for the core game, how to run it and for the essential experience of DnD - complete with full set of the rules and character creation. A second book for all things monsters and for fights/encounters like that. I think I suggested putting traps in this second book too. Then a third book for all things campaign and world building. Now I'm not saying that WotC took their idea from me or anything but I'm glad they seem to be thinking the same thing as me - at least that's what I get from press releases. We'll have to see how many replacement parts the book comes with as opposed to add-ons and do-it-yourself's.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6321175, member: 95493"] That's my hope too; but I also somehow doubt it given WotC's track record. If it does resemble something like UA then I'll be quite happy. We know based on what they've told us that it will have all kinds of optional modules; mass combat, etc. But the question will be how many of the modules will be an ADDITION based set, or a REPLACEMENT set. I suspect we will see fewer replacements - though probably some rules on how to replace given that we know there will be advise on how to create our own content completely from scratch. I'm expecting and hoping for much the same thing with the Monster Manual, not only new monsters but GOOD rules on how make new ones from scratch with less time and effort. I think we've been told this much should exist too. The set up that WotC ended up on is actually more or less what I asked for a couple of years ago when discussing what the books should look be. Though they got around the snag I hit with the advent of the Basic Rules pdf. One book for the core game, how to run it and for the essential experience of DnD - complete with full set of the rules and character creation. A second book for all things monsters and for fights/encounters like that. I think I suggested putting traps in this second book too. Then a third book for all things campaign and world building. Now I'm not saying that WotC took their idea from me or anything but I'm glad they seem to be thinking the same thing as me - at least that's what I get from press releases. We'll have to see how many replacement parts the book comes with as opposed to add-ons and do-it-yourself's. [/QUOTE]
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Are we banking too much on the DMG?
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