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Are we fair to WotC?
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<blockquote data-quote="Jester David" data-source="post: 6169594" data-attributes="member: 37579"><p>Most of the staff over at WotC seems like good guys. Really nice people who care about the game, care about the hobby, and care about the fans. </p><p></p><p>The big problem is they're not WotC, they just work there. The real power behind WotC is the upper management. The management above the individual brands and the head moved over from Hasbro. The suits who don't care about the game(s) but set the policy and have final say on all the products. The lawyers who set the policy to Cease & Desist first and ask questions never. The corporate attitude as if WotC was some huge company rather than some small niche company. (Such as the contract they tried to foist on Stan! insisting <u>all</u> ideas he had while working for WotC belonged to them.)</p><p></p><p>The lack of communication with the fans is really representational of WotC. Mearls and co. have really tried to change this but still chafe under the restrictions. More often than not they come off as talking heads; they're unable to vary from the party line and really engage with fans. They need to seek approval on all comments, which delays answering questions and addressing concerns. The constant need to spin events as if the fanbase will implode if they talk to us like adults.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6169594, member: 37579"] Most of the staff over at WotC seems like good guys. Really nice people who care about the game, care about the hobby, and care about the fans. The big problem is they're not WotC, they just work there. The real power behind WotC is the upper management. The management above the individual brands and the head moved over from Hasbro. The suits who don't care about the game(s) but set the policy and have final say on all the products. The lawyers who set the policy to Cease & Desist first and ask questions never. The corporate attitude as if WotC was some huge company rather than some small niche company. (Such as the contract they tried to foist on Stan! insisting [U]all[/U] ideas he had while working for WotC belonged to them.) The lack of communication with the fans is really representational of WotC. Mearls and co. have really tried to change this but still chafe under the restrictions. More often than not they come off as talking heads; they're unable to vary from the party line and really engage with fans. They need to seek approval on all comments, which delays answering questions and addressing concerns. The constant need to spin events as if the fanbase will implode if they talk to us like adults. [/QUOTE]
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