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Are we fair to WotC?
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<blockquote data-quote="Dannager" data-source="post: 6169679" data-attributes="member: 73683"><p><em><strong>You don't have a personal relationship with WotC, or any other game publisher.</strong></em></p><p></p><p>At least, not one worth talking about.</p><p></p><p>You are a consumer, and they are a business. You can buy their product, or you can choose <em>not</em> to buy their product. That's really about as far as your relationship extends. WotC doesn't even <em>know</em> you. And even if someone who worked there <em>did</em> know you personally, your actual interactions with the company itself (purchasing decisions) are essentially anonymous.</p><p></p><p>People are imagining a relationship with WotC - a relationship where their personal opinion actually matters, and carries significant weight - and that's causing all <em>kinds</em> of problems. You cast yourself in that position, and suddenly it starts to look like WotC should be catering to <em>you personally</em>. That's a ridiculous expectation (your personal opinion carries roughly the same weight as the rest of the hundreds of thousands of customers in WotC's potential market, which is to say <em>very little</em>; participation in the play test increases this weight slightly), but it's one that many people on these forums hold, whether they realize it or not. And it's precisely why people throw <em><strong>fits</strong></em> when WotC makes a decision that <em>doesn't</em> cater to them. Instead of being disappointing, it's a <em><strong>betrayal</strong></em>. Instead of being uninteresting, it's an <em><strong>insult</strong></em>. Instead of shrugging and moving on, they're <em><strong>offended</strong></em>. Heck, you see this all the time when new playtest packets are released. Someone inevitably looks through the new packet, discovers that the thing they wanted changed wasn't changed, and immediately takes to the internet to complain about how WotC isn't listening to feedback, as though their personal feedback was the only feedback WotC received, or was the only feedback that ought to have been listened to.</p><p></p><p>These are reactions, and <em>you need to control them</em>. If a proposed design decision in a fantasy board game makes you feel <em>personally insulted</em>, that's a problem, and it's not WotC's job to deal with it.</p></blockquote><p></p>
[QUOTE="Dannager, post: 6169679, member: 73683"] [I][B]You don't have a personal relationship with WotC, or any other game publisher.[/B][/I] At least, not one worth talking about. You are a consumer, and they are a business. You can buy their product, or you can choose [I]not[/I] to buy their product. That's really about as far as your relationship extends. WotC doesn't even [I]know[/I] you. And even if someone who worked there [I]did[/I] know you personally, your actual interactions with the company itself (purchasing decisions) are essentially anonymous. People are imagining a relationship with WotC - a relationship where their personal opinion actually matters, and carries significant weight - and that's causing all [I]kinds[/I] of problems. You cast yourself in that position, and suddenly it starts to look like WotC should be catering to [I]you personally[/I]. That's a ridiculous expectation (your personal opinion carries roughly the same weight as the rest of the hundreds of thousands of customers in WotC's potential market, which is to say [I]very little[/I]; participation in the play test increases this weight slightly), but it's one that many people on these forums hold, whether they realize it or not. And it's precisely why people throw [I][B]fits[/B][/I] when WotC makes a decision that [I]doesn't[/I] cater to them. Instead of being disappointing, it's a [I][B]betrayal[/B][/I]. Instead of being uninteresting, it's an [I][B]insult[/B][/I]. Instead of shrugging and moving on, they're [I][B]offended[/B][/I]. Heck, you see this all the time when new playtest packets are released. Someone inevitably looks through the new packet, discovers that the thing they wanted changed wasn't changed, and immediately takes to the internet to complain about how WotC isn't listening to feedback, as though their personal feedback was the only feedback WotC received, or was the only feedback that ought to have been listened to. These are reactions, and [I]you need to control them[/I]. If a proposed design decision in a fantasy board game makes you feel [I]personally insulted[/I], that's a problem, and it's not WotC's job to deal with it. [/QUOTE]
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