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Are we fair to WotC?
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<blockquote data-quote="I'm A Banana" data-source="post: 6170863" data-attributes="member: 2067"><p>It's not a reasonable assumption for the D&D-playing public (though it's probably a fairly reasonable assumption for most ENWorlders). Nor is a Prime membership, nor is an e-reader. Even an Android or iOS smartphone with a data plan and space for something besides <em>Angry Birds</em> isn't as ubiquitous as it should be to make abandoning print viable (they're really common, but hardly universal). </p><p></p><p></p><p></p><p>I think e-readers and the like have an important role to play in the future of the game. I just don't think that the role should be "you are expected to have internet and an app-friendly device in order to play D&D," not at this point in time. Use the tech for what it's good at (Take your library with you! Reference things quickly! Build a character! Make a monster! Virtual Tabletop!), do experiments and leverage what it can give you, but don't assume or require its use. The game should be designed for books, a pencil, some paper, and some dice. A low barrier to entry, so that it can be played during power outages and in parks and on nuclear submarines miles below the surface of the earth and in the wilds of the Australian outback or the rural midwest or wherever folks want to pretend to be a magical elf and roll some funny dice around. Well-off, well-networked urban early-adopters are a demo that don't need to be catered to, here, I feel. It's too niche in comparison to the potential audience that D&D can reach (and in many cases, has already reached).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6170863, member: 2067"] It's not a reasonable assumption for the D&D-playing public (though it's probably a fairly reasonable assumption for most ENWorlders). Nor is a Prime membership, nor is an e-reader. Even an Android or iOS smartphone with a data plan and space for something besides [I]Angry Birds[/I] isn't as ubiquitous as it should be to make abandoning print viable (they're really common, but hardly universal). I think e-readers and the like have an important role to play in the future of the game. I just don't think that the role should be "you are expected to have internet and an app-friendly device in order to play D&D," not at this point in time. Use the tech for what it's good at (Take your library with you! Reference things quickly! Build a character! Make a monster! Virtual Tabletop!), do experiments and leverage what it can give you, but don't assume or require its use. The game should be designed for books, a pencil, some paper, and some dice. A low barrier to entry, so that it can be played during power outages and in parks and on nuclear submarines miles below the surface of the earth and in the wilds of the Australian outback or the rural midwest or wherever folks want to pretend to be a magical elf and roll some funny dice around. Well-off, well-networked urban early-adopters are a demo that don't need to be catered to, here, I feel. It's too niche in comparison to the potential audience that D&D can reach (and in many cases, has already reached). [/QUOTE]
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