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Are we fair to WotC?
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<blockquote data-quote="ced1106" data-source="post: 6171100" data-attributes="member: 7551"><p>New to the thread, but, IMO, WotC's *real* problem with D&D is that RPGs are a very small market. I mean, once everyone buys a Player's Handbook, then what? The players don't have any reason to buy the Monster Manual and Dungeonmaster's Guide, yet both books cost as much to write and publish. How many supplements can you put out, when they also sell, in numbers, only a fraction of the core Player's Handbook?</p><p></p><p>Reminds me of comics. Marvel almost filed for bankruptcy, and DC's comic book properties make money in the movie theater, television set, and toy shelves, not the comic book racks. Unfortunately, D&D never got as far as the comic books. (Definitely read about how the D&D computer game license was tied up. Good reading.)</p><p></p><p>The D&D Adventure System games (Castle Ravenloft, Wrath of Ashardalon, Legend of Drizzit) was an excellent idea. Not only did you sell non-collectible RPG accessories to RPG gamers, but you got in non-RPG boardgamers to buy WotC stuff. I'm not sure about Dungeon Command -- I *think* boardgamers prefer standalone quantity-o-plastic to prepainted "each player needs their own set" stuff.</p></blockquote><p></p>
[QUOTE="ced1106, post: 6171100, member: 7551"] New to the thread, but, IMO, WotC's *real* problem with D&D is that RPGs are a very small market. I mean, once everyone buys a Player's Handbook, then what? The players don't have any reason to buy the Monster Manual and Dungeonmaster's Guide, yet both books cost as much to write and publish. How many supplements can you put out, when they also sell, in numbers, only a fraction of the core Player's Handbook? Reminds me of comics. Marvel almost filed for bankruptcy, and DC's comic book properties make money in the movie theater, television set, and toy shelves, not the comic book racks. Unfortunately, D&D never got as far as the comic books. (Definitely read about how the D&D computer game license was tied up. Good reading.) The D&D Adventure System games (Castle Ravenloft, Wrath of Ashardalon, Legend of Drizzit) was an excellent idea. Not only did you sell non-collectible RPG accessories to RPG gamers, but you got in non-RPG boardgamers to buy WotC stuff. I'm not sure about Dungeon Command -- I *think* boardgamers prefer standalone quantity-o-plastic to prepainted "each player needs their own set" stuff. [/QUOTE]
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