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Are we fair to WotC?
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<blockquote data-quote="Ahnehnois" data-source="post: 6171207" data-attributes="member: 17106"><p>True, and it is a fundamental problem with rpgs. The more you have, the less you need. The better and more comprehensive the initial release is, the less need there is to expand it.</p><p></p><p>The same is true with most games though. Once you've bought, say, a chess board, what more do you need? Occasionally it gets beat up or you lose pieces and you might want a new one, but that's hardly enough to run a business. In rpgs, there is some need to expand and revise the rules, but that demand is apparently not enough to keep an edition afloat for very long.</p><p></p><p>One solution is just to keep selling the basic game to more people. And then there are many others that have been tried without much success.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6171207, member: 17106"] True, and it is a fundamental problem with rpgs. The more you have, the less you need. The better and more comprehensive the initial release is, the less need there is to expand it. The same is true with most games though. Once you've bought, say, a chess board, what more do you need? Occasionally it gets beat up or you lose pieces and you might want a new one, but that's hardly enough to run a business. In rpgs, there is some need to expand and revise the rules, but that demand is apparently not enough to keep an edition afloat for very long. One solution is just to keep selling the basic game to more people. And then there are many others that have been tried without much success. [/QUOTE]
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