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Are we fair to WotC?
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<blockquote data-quote="Ahnehnois" data-source="post: 6171347" data-attributes="member: 17106"><p>I'd actually go farther and say that the core should be flexible enough to support different games. After all, during the early days of 3e, WotC was producing Star Wars, CoC d20, and d20 Modern/Future/etc. simultaneously.</p><p></p><p>This isn't to say that all of those were great games or 100% successful, but they had their moments. And I think it's the right approach. This hobby is about storytelling; the genre or subject matter are relatively incidental. I think the best way to at least extend the length of a cycle of the edition treadmill; create multiple games that play differently, but which have the same basic DNA. Then, anyone who plays any of those games has an easy in to any of the other ones, and the company has a lot more design space to play with. It also raises the possibility of new licenses that could bring in new groups of fans. Basically, it's what the Cortex folks have been doing. Design one generic core mechanic and apply it in a variety of ways.</p><p></p><p>This approach also forces the designers to design better DNA; creating a system that has to work across genres and settings is simply a higher standard. After all, the d20 era games have their flaws, but it wouldn't even be worth it to try to do such diverse games using the subsequent versions of D&D. And indeed, they haven't done much other than D&D in a while.</p><p></p><p>I have a hard time seeing a generic modern rpg coming out of this 5e playtest.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6171347, member: 17106"] I'd actually go farther and say that the core should be flexible enough to support different games. After all, during the early days of 3e, WotC was producing Star Wars, CoC d20, and d20 Modern/Future/etc. simultaneously. This isn't to say that all of those were great games or 100% successful, but they had their moments. And I think it's the right approach. This hobby is about storytelling; the genre or subject matter are relatively incidental. I think the best way to at least extend the length of a cycle of the edition treadmill; create multiple games that play differently, but which have the same basic DNA. Then, anyone who plays any of those games has an easy in to any of the other ones, and the company has a lot more design space to play with. It also raises the possibility of new licenses that could bring in new groups of fans. Basically, it's what the Cortex folks have been doing. Design one generic core mechanic and apply it in a variety of ways. This approach also forces the designers to design better DNA; creating a system that has to work across genres and settings is simply a higher standard. After all, the d20 era games have their flaws, but it wouldn't even be worth it to try to do such diverse games using the subsequent versions of D&D. And indeed, they haven't done much other than D&D in a while. I have a hard time seeing a generic modern rpg coming out of this 5e playtest. [/QUOTE]
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