Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are we fair to WotC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 6171387" data-attributes="member: 52734"><p>Personally, I think they should approach it in a manner that board games are sold. If you're selling say, Monopoly, you don't target it to sell a copy to every person who's going to play. You sell it with the idea it's going to be played by a group. If you make add-ons, make it with the intention it will be sold to the group, not one person. At the same time, I really think that RPG companies have gotten into the bad habit of thinking that if they sell you a copy of Monopoly, they need to make dozens of add-ons (Monopoly: Skyscrapers; Monopoly Token Pack MCXI - Cat, Hamsterball, and Monkey; Monopoly: Chance of a Lifetime; Monopoly: Train Tycoon; Monopoly: Prison Break, etc.) rather than try to get you interested in say, Clue. Go back to the days of having D&D, Star Frontiers, Boot Hill, Top Secret, Gamma World, Alternity and half a dozen RPGs out in field rather than sink all their eggs in one RPG where you have to make product for it every flipping month or go under. Y'know, diversify. I actually think that's one thing that has hurt D&D - it has come to a point where if something new (or two) isn't coming out every month for it, it's "dead". That's too much pressure. I mean, go back and look at the release schedule of AD&D (1E) in it's heyday. I seem to recall new rulebooks coming out like once every couple of <em>years</em>, and modules not much faster.</p><p></p><p>And in the flavor you can have Simpsons Monopoly, Tron Monopoly and whatnot, you keep the same base game but flavor your version for different tastes. Think of doing campaign worlds - FR, Dark Sun, etc. The big thing is, don't keep trying to support that campaign world. Do it, then move on to the next flavor of the month.</p><p></p><p>Finally, I think WotC should possibly look at having different versions of D&D - in the way you have City Monopoly, Millionaire Monopoly, Boardwalk and the like. Though these games can significantly change the look and feel of the game, they all have a similiar core - and they <em>don't</em> have to be supported as more than one-off variants. So, maybe we have some base D&D game (perhaps looking a lot like BECMI D&D), an Advanced version that models 1E & 2E, an Options D&D (mimicking 3E) and some option that mimics 4E (sorry, can't think of some witty name at the moment). Or just reprint the four (?) versions and round-robin products for them.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6171387, member: 52734"] Personally, I think they should approach it in a manner that board games are sold. If you're selling say, Monopoly, you don't target it to sell a copy to every person who's going to play. You sell it with the idea it's going to be played by a group. If you make add-ons, make it with the intention it will be sold to the group, not one person. At the same time, I really think that RPG companies have gotten into the bad habit of thinking that if they sell you a copy of Monopoly, they need to make dozens of add-ons (Monopoly: Skyscrapers; Monopoly Token Pack MCXI - Cat, Hamsterball, and Monkey; Monopoly: Chance of a Lifetime; Monopoly: Train Tycoon; Monopoly: Prison Break, etc.) rather than try to get you interested in say, Clue. Go back to the days of having D&D, Star Frontiers, Boot Hill, Top Secret, Gamma World, Alternity and half a dozen RPGs out in field rather than sink all their eggs in one RPG where you have to make product for it every flipping month or go under. Y'know, diversify. I actually think that's one thing that has hurt D&D - it has come to a point where if something new (or two) isn't coming out every month for it, it's "dead". That's too much pressure. I mean, go back and look at the release schedule of AD&D (1E) in it's heyday. I seem to recall new rulebooks coming out like once every couple of [I]years[/I], and modules not much faster. And in the flavor you can have Simpsons Monopoly, Tron Monopoly and whatnot, you keep the same base game but flavor your version for different tastes. Think of doing campaign worlds - FR, Dark Sun, etc. The big thing is, don't keep trying to support that campaign world. Do it, then move on to the next flavor of the month. Finally, I think WotC should possibly look at having different versions of D&D - in the way you have City Monopoly, Millionaire Monopoly, Boardwalk and the like. Though these games can significantly change the look and feel of the game, they all have a similiar core - and they [I]don't[/I] have to be supported as more than one-off variants. So, maybe we have some base D&D game (perhaps looking a lot like BECMI D&D), an Advanced version that models 1E & 2E, an Options D&D (mimicking 3E) and some option that mimics 4E (sorry, can't think of some witty name at the moment). Or just reprint the four (?) versions and round-robin products for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are we fair to WotC?
Top