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Are we fair to WotC?
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<blockquote data-quote="TwoSix" data-source="post: 6171572" data-attributes="member: 205"><p>Oh, I agree that campaign play has been around since the game itself started. But XP and leveling are methods of representing character growth, and the campaign model is just one possible outgrowth of the development of persistent characters. I think it's character persistence that makes RPGs so popular. I remember back when I was learning to play, back around 1990 or so, that there were players who still brought their characters from game to game with their levels and items from other games. Even back then, that practice was already being frowned upon, and there was an expectation that characters should be made to fit the game (and the story!) the DM was currently running.</p><p></p><p>Now I have nothing but love for the campaign model (that's what I've always done), but I wonder if a version of D&D that made the characters the focus of development, rather than the narrative of the campaign, might be better for more casual players. Sort of a D&D meets Skylanders. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TwoSix, post: 6171572, member: 205"] Oh, I agree that campaign play has been around since the game itself started. But XP and leveling are methods of representing character growth, and the campaign model is just one possible outgrowth of the development of persistent characters. I think it's character persistence that makes RPGs so popular. I remember back when I was learning to play, back around 1990 or so, that there were players who still brought their characters from game to game with their levels and items from other games. Even back then, that practice was already being frowned upon, and there was an expectation that characters should be made to fit the game (and the story!) the DM was currently running. Now I have nothing but love for the campaign model (that's what I've always done), but I wonder if a version of D&D that made the characters the focus of development, rather than the narrative of the campaign, might be better for more casual players. Sort of a D&D meets Skylanders. :) [/QUOTE]
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