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Are we fair to WotC?
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<blockquote data-quote="Mark CMG" data-source="post: 6174211" data-attributes="member: 10479"><p>Except we know that the actual universe saw a huge rise in a well-supported Savage Worlds and others not using the OGL and that the alternate universe would have still seen the ranks of former WotC employees working on something. Certainly Paizo and Green Ronin would have come up with non-OGL systems that would have been well-supported. And those examples are really just the tip of the iceberg.</p><p></p><p>See, in my own estimation, and I'm not saying your wrong or that I am necessarily right, an alternate universe that didn't have OGL products would have also needed to not be populated by the legions of designers and developers that WotC's business model regularly culled (and still does) from their employee ranks, OGL or no. It's long been my contention that it isn't the OGL that has made business difficult WotC over the last decade, but rather their policy of regularly seeding their competition with the very talent they have developed over the years.</p><p></p><p>In that way, the OGL has helped WotC despite their seeming aversion to it, in that by those former employees keeping closer to the design philosophies that suggest a close-to-D&D product probably sells better than a whole new design, those who look for and easily find a non-D&D alternative at least often find a close-to-D&D alternative and are easier pickings to bring back to D&D if 5E actually does what WotC hopes it will.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6174211, member: 10479"] Except we know that the actual universe saw a huge rise in a well-supported Savage Worlds and others not using the OGL and that the alternate universe would have still seen the ranks of former WotC employees working on something. Certainly Paizo and Green Ronin would have come up with non-OGL systems that would have been well-supported. And those examples are really just the tip of the iceberg. See, in my own estimation, and I'm not saying your wrong or that I am necessarily right, an alternate universe that didn't have OGL products would have also needed to not be populated by the legions of designers and developers that WotC's business model regularly culled (and still does) from their employee ranks, OGL or no. It's long been my contention that it isn't the OGL that has made business difficult WotC over the last decade, but rather their policy of regularly seeding their competition with the very talent they have developed over the years. In that way, the OGL has helped WotC despite their seeming aversion to it, in that by those former employees keeping closer to the design philosophies that suggest a close-to-D&D product probably sells better than a whole new design, those who look for and easily find a non-D&D alternative at least often find a close-to-D&D alternative and are easier pickings to bring back to D&D if 5E actually does what WotC hopes it will. [/QUOTE]
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