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Are we in D&D's Golden Age?
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<blockquote data-quote="Tyler Do'Urden" data-source="post: 7924383" data-attributes="member: 4601"><p>I guess I'm not sure when this golden age of independent content creation was, if not the 2010s-now.</p><p></p><p>70s and 80s? It's fun to browse through old zines and what indie publishing houses put out back then, but use it at the table? 95% of it was junk. Not to mention there was a lot of stabbing in the dark and generation of systems that were ridiculously convoluted and unbalanced. It was the era of discovering what "didn't work".</p><p></p><p>The 90s? Aside from commercial content, I can't remember that much that was actually worthwhile that was created in the early Web era before 3e and the SRD. Michael Morris' Dusk setting and materials were pretty great; the Kargatane Ravenloft guides; and there was an interesting d6 Star Wars setting called the Yaegar Sector that I've long been a fan of. But aside from that... not exactly that interesting an era. I think a lot of that had to do with the general confusion that existed in the world of copyright and IP protection in the early days of the Web from 1995-2000.</p><p></p><p>The SRD helped dramatically, and the creation of the OSR. As far as indie and homebrew development go, it seems we're in the best age now as things have dramatically matured since 2000.</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 7924383, member: 4601"] I guess I'm not sure when this golden age of independent content creation was, if not the 2010s-now. 70s and 80s? It's fun to browse through old zines and what indie publishing houses put out back then, but use it at the table? 95% of it was junk. Not to mention there was a lot of stabbing in the dark and generation of systems that were ridiculously convoluted and unbalanced. It was the era of discovering what "didn't work". The 90s? Aside from commercial content, I can't remember that much that was actually worthwhile that was created in the early Web era before 3e and the SRD. Michael Morris' Dusk setting and materials were pretty great; the Kargatane Ravenloft guides; and there was an interesting d6 Star Wars setting called the Yaegar Sector that I've long been a fan of. But aside from that... not exactly that interesting an era. I think a lot of that had to do with the general confusion that existed in the world of copyright and IP protection in the early days of the Web from 1995-2000. The SRD helped dramatically, and the creation of the OSR. As far as indie and homebrew development go, it seems we're in the best age now as things have dramatically matured since 2000. [/QUOTE]
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