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Are we looking at an RPG Renassiance (moved to Tabletop Gaming)
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<blockquote data-quote="delericho" data-source="post: 6024912" data-attributes="member: 22424"><p>CRPGs don't really need a renaissance - video games are huge, will remain huge, and role-playing remains a popular category. Still, it's good that there are, and will be, good games out there.</p><p></p><p></p><p></p><p>That's fair enough. And you're right - there is a lot of innovation out there.</p><p></p><p>That said, I tend to get a lot more excited about the games I'm running and playing, rather than any new product that's out there, not least because I have enough material already to last me forever. In fact, 2011 was probably my best year for gaming, ever, despite buying almost no newly-publised material.</p><p></p><p></p><p></p><p>It's low-risk for the publishers, sure, but not for the customers. Kickstarter is new and exciting, with lots of money being thrown at ideas that wouldn't get anywhere normally. But, unfortunately, it's exactly like the d20 craze of a few years ago - there's a flurry of excitement, there's a glut of products, and there's going to be a crash.</p><p></p><p></p><p></p><p>I'm almost certain that 50% or more of all Kickstarters will fail to produce <em>anything</em>. They'll miss their funding goals or, probably worse, they'll meet their goals and then discover that their ability to come up with the idea far outstrips their ability to deliver.</p><p></p><p>Of the rest, there will be three categories: there will be a significant minority that deliver what was promised, but where it will actually prove to be rather disappointing (significant weaknesses, or inflated expectations, or similar); there will be a significant minority that deliver what was promised and it will be good (with the likes of Reaper, Monte Cook, and the like falling squarely in this bracket); and there will be a tiny minority that are resounding successes and deliver far more than was promised, or far better than was expected.</p><p></p><p>And what you'll see, as a result, is that patrons become <em>much</em> more picky about what they support. They'll only support those companies with a proven record of success, or those offerings that have a clear well-scoped goal (I've already written this product, but need a budget for artwork, publishing, and/or marketing...). And so, you'll see the rise of a small number of new companies that are the Kickstarter "success stories" (as we saw Green Ronin, Mongoose, and Necromancer/Frog God from d20), and a whole lot of broken dreams.</p><p></p><p>I may be wrong. I would actually like to be wrong. But I'd be a lot happier with that bet than I would in supporting virtually any Kickstarter out there (unless I already know the name of the people involved).</p></blockquote><p></p>
[QUOTE="delericho, post: 6024912, member: 22424"] CRPGs don't really need a renaissance - video games are huge, will remain huge, and role-playing remains a popular category. Still, it's good that there are, and will be, good games out there. That's fair enough. And you're right - there is a lot of innovation out there. That said, I tend to get a lot more excited about the games I'm running and playing, rather than any new product that's out there, not least because I have enough material already to last me forever. In fact, 2011 was probably my best year for gaming, ever, despite buying almost no newly-publised material. It's low-risk for the publishers, sure, but not for the customers. Kickstarter is new and exciting, with lots of money being thrown at ideas that wouldn't get anywhere normally. But, unfortunately, it's exactly like the d20 craze of a few years ago - there's a flurry of excitement, there's a glut of products, and there's going to be a crash. I'm almost certain that 50% or more of all Kickstarters will fail to produce [i]anything[/i]. They'll miss their funding goals or, probably worse, they'll meet their goals and then discover that their ability to come up with the idea far outstrips their ability to deliver. Of the rest, there will be three categories: there will be a significant minority that deliver what was promised, but where it will actually prove to be rather disappointing (significant weaknesses, or inflated expectations, or similar); there will be a significant minority that deliver what was promised and it will be good (with the likes of Reaper, Monte Cook, and the like falling squarely in this bracket); and there will be a tiny minority that are resounding successes and deliver far more than was promised, or far better than was expected. And what you'll see, as a result, is that patrons become [i]much[/i] more picky about what they support. They'll only support those companies with a proven record of success, or those offerings that have a clear well-scoped goal (I've already written this product, but need a budget for artwork, publishing, and/or marketing...). And so, you'll see the rise of a small number of new companies that are the Kickstarter "success stories" (as we saw Green Ronin, Mongoose, and Necromancer/Frog God from d20), and a whole lot of broken dreams. I may be wrong. I would actually like to be wrong. But I'd be a lot happier with that bet than I would in supporting virtually any Kickstarter out there (unless I already know the name of the people involved). [/QUOTE]
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