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<blockquote data-quote="GreyICE" data-source="post: 6025212" data-attributes="member: 6684526"><p>Ah, you've captured why it's the Dark Age. It's not going anywhere. Diversity? Come on. The star of this generation of RPGs is a knockoff of a 12 year old game. We have:</p><p></p><p><strong>New World of Darkness</strong> - now with 1/5th the excitement, 1/5th the horror, and 1/5th the despair of the Old World of Darkness. A pox to that. </p><p></p><p><strong>4E D&D</strong> - Fractured the player base, partially abandoned by WotC while it was still current, never lived up to its digital promise. </p><p></p><p><strong>Pathfinder</strong> - 3E was a new and exciting game 12 years ago. A can of spray paint does not a game make. </p><p></p><p><strong>FATE</strong> - Oh look it's FUDGE. Came out in '92. Updated in 2003. We're new and current!</p><p></p><p><strong>Savage Worlds</strong> - 2003. It's good. Not much bad to say about thais.</p><p></p><p></p><p>All anyone does nowadays is build MMOs. Seriously. Paizo hits it big, MMO. DDO. Oh look, we have a system for Firefly and World of Warcraft and Dresden Files and lord god why. We're living in one of the greatest lack of new, inspirational, and original settings ever. </p><p></p><p>Yes, we have a huge glut of material from 10 years ago, 20 years ago, 30 years ago, all that we can use. The material only keeps piling up, yes. </p><p></p><p>But doing something new with it? Lord no. 13th age is the first damn thing I've seen in a while that actually makes me wonder if someone cares enough to make something different.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6025212, member: 6684526"] Ah, you've captured why it's the Dark Age. It's not going anywhere. Diversity? Come on. The star of this generation of RPGs is a knockoff of a 12 year old game. We have: [B]New World of Darkness[/B] - now with 1/5th the excitement, 1/5th the horror, and 1/5th the despair of the Old World of Darkness. A pox to that. [B]4E D&D[/B] - Fractured the player base, partially abandoned by WotC while it was still current, never lived up to its digital promise. [B]Pathfinder[/B] - 3E was a new and exciting game 12 years ago. A can of spray paint does not a game make. [B]FATE[/B] - Oh look it's FUDGE. Came out in '92. Updated in 2003. We're new and current! [B]Savage Worlds[/B] - 2003. It's good. Not much bad to say about thais. All anyone does nowadays is build MMOs. Seriously. Paizo hits it big, MMO. DDO. Oh look, we have a system for Firefly and World of Warcraft and Dresden Files and lord god why. We're living in one of the greatest lack of new, inspirational, and original settings ever. Yes, we have a huge glut of material from 10 years ago, 20 years ago, 30 years ago, all that we can use. The material only keeps piling up, yes. But doing something new with it? Lord no. 13th age is the first damn thing I've seen in a while that actually makes me wonder if someone cares enough to make something different. [/QUOTE]
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