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<blockquote data-quote="Desdichado" data-source="post: 6025250" data-attributes="member: 2205"><p>lolwut? Is 12 years old supposed to be old? I seem to recall that that 12 year old game was itself a knock-off of a game that was 26 years old at the time, and had had very little change to it in all those years. And 12 years ago, we got the OGL and the SRD, the gift that keeps on giving. Which, maybe you're recall (or maybe not, but I certainly do) was always meant to be evergreen.</p><p></p><p>Saying that any game derived off of that is old and stale is just whack. Mutants & Masterminds is old and stale? It's widely regarded as the best superhero system before or since (at least until just recently, when it's finally had some decent competition.) Pathfinder is old and stale? It outsells D&D itself.</p><p></p><p>[skipped a bunch of smack-talking examples that demonstrated nothing]</p><p></p><p></p><p>The designers of truly innovative games like--yes, some of the ones you discounted--FATE, Dread, 4e, Fiasco and more would beg to differ. And while the mechanics aren't necessarily innovative, the legal maneuver that led to the retroclones certainly was. And lack of new settings? With the OGL, we've had more settings in the last twelve years--by far--than we had for all of the 26 years before. And most of them were actually <em>much</em> more innovative than yet another Tolkien-lite setting, like we got several of during the 80s and 90s. And the business model of Kickstarters may yet turn out to be a boom/bust fad; we'll see, but at the moment, it's giving us all kinds of crazy stuff we could never have imagined before, and which nobody could possibly have made a business case to pursue before either.</p><p></p><p>I'm talking about stuff that's current, in print, and readily available.</p><p></p><p>But even so; who cares how old it is? You seem to have a fixation on stuff that only came out in the last year or two. If it's revised or remade, or in any way based on material that came before, you seem to completely discount it. I have no idea what that has to do with your claim that the Golden Age is long gone. Clearly to my mind, the Golden Age is when the most stuff is readily available, so there's a vast and great diversity of products to meet almost anyone's taste, easily accessible and available all at once.</p><p></p><p>Sure, D&D may have had better <em>sales</em> in 1983 than it does now. But as <em>consumers and customers</em> of gaming products, we've never, ever had it so good. We could never have even imagined it so good for most of the life of the industry, in fact.</p><p></p><p>That seems an odd criteria on which to determine what a "Golden Age" is. By that criteria, the Golden Age isn't long gone... we never had one at all.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6025250, member: 2205"] lolwut? Is 12 years old supposed to be old? I seem to recall that that 12 year old game was itself a knock-off of a game that was 26 years old at the time, and had had very little change to it in all those years. And 12 years ago, we got the OGL and the SRD, the gift that keeps on giving. Which, maybe you're recall (or maybe not, but I certainly do) was always meant to be evergreen. Saying that any game derived off of that is old and stale is just whack. Mutants & Masterminds is old and stale? It's widely regarded as the best superhero system before or since (at least until just recently, when it's finally had some decent competition.) Pathfinder is old and stale? It outsells D&D itself. [skipped a bunch of smack-talking examples that demonstrated nothing] The designers of truly innovative games like--yes, some of the ones you discounted--FATE, Dread, 4e, Fiasco and more would beg to differ. And while the mechanics aren't necessarily innovative, the legal maneuver that led to the retroclones certainly was. And lack of new settings? With the OGL, we've had more settings in the last twelve years--by far--than we had for all of the 26 years before. And most of them were actually [I]much[/I] more innovative than yet another Tolkien-lite setting, like we got several of during the 80s and 90s. And the business model of Kickstarters may yet turn out to be a boom/bust fad; we'll see, but at the moment, it's giving us all kinds of crazy stuff we could never have imagined before, and which nobody could possibly have made a business case to pursue before either. I'm talking about stuff that's current, in print, and readily available. But even so; who cares how old it is? You seem to have a fixation on stuff that only came out in the last year or two. If it's revised or remade, or in any way based on material that came before, you seem to completely discount it. I have no idea what that has to do with your claim that the Golden Age is long gone. Clearly to my mind, the Golden Age is when the most stuff is readily available, so there's a vast and great diversity of products to meet almost anyone's taste, easily accessible and available all at once. Sure, D&D may have had better [I]sales[/I] in 1983 than it does now. But as [I]consumers and customers[/I] of gaming products, we've never, ever had it so good. We could never have even imagined it so good for most of the life of the industry, in fact. That seems an odd criteria on which to determine what a "Golden Age" is. By that criteria, the Golden Age isn't long gone... we never had one at all. [/QUOTE]
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