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Are we looking at an RPG Renassiance (moved to Tabletop Gaming)
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<blockquote data-quote="Neonchameleon" data-source="post: 6025458" data-attributes="member: 87792"><p>That's one. (2009). It badly needs a cut down version - but the cut down version can keep all the innovation. Most of what needs cutting out is the throwback material like the careers.</p><p> </p><p>I'll throw in most of Cubicle 7's line that I've played (especially The One Ring (2011) and Dr Who: Adventures in Time and Space, mostly because I don't know the rest (that said, Legends of Anglerre is just a SoTC reskin)). </p><p> </p><p>Also the newer Cortex games - Leverage (2010) and Marvel Superheroes (2012) which officially use the same engine as Serenity, but actually use that engine well rather than as a bog standard trad RPG. In particular Leverage is the best con-game RPG I know.</p><p> </p><p>Also Fiasco (2009) is a gem of a one shot game and pretty popular. It doesn't spawn an empire because all you need is the one book. An excellent two hour storytelling game I'd recommend to anyone.</p><p> </p><p>Apocalypse World (2010) - Vincent Baker's latest. I won't say more because I haven't actually played this.</p><p> </p><p>Also it might not be precisely new, but Tenra Bansho Zero is about to appear. And it looks to me, if not innovative, then bringing in an entire school of RPGs that are outside mainstream British and American RPGs.</p><p> </p><p><em>None</em> of these (except TBZ - TBD) are small games by the standards of the market. All of them are innovative and outside the D&D (and for that matter the simulationist) paradigm. 13th Age is simply D&D turned up until the knob falls off.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6025458, member: 87792"] That's one. (2009). It badly needs a cut down version - but the cut down version can keep all the innovation. Most of what needs cutting out is the throwback material like the careers. I'll throw in most of Cubicle 7's line that I've played (especially The One Ring (2011) and Dr Who: Adventures in Time and Space, mostly because I don't know the rest (that said, Legends of Anglerre is just a SoTC reskin)). Also the newer Cortex games - Leverage (2010) and Marvel Superheroes (2012) which officially use the same engine as Serenity, but actually use that engine well rather than as a bog standard trad RPG. In particular Leverage is the best con-game RPG I know. Also Fiasco (2009) is a gem of a one shot game and pretty popular. It doesn't spawn an empire because all you need is the one book. An excellent two hour storytelling game I'd recommend to anyone. Apocalypse World (2010) - Vincent Baker's latest. I won't say more because I haven't actually played this. Also it might not be precisely new, but Tenra Bansho Zero is about to appear. And it looks to me, if not innovative, then bringing in an entire school of RPGs that are outside mainstream British and American RPGs. [I]None[/I] of these (except TBZ - TBD) are small games by the standards of the market. All of them are innovative and outside the D&D (and for that matter the simulationist) paradigm. 13th Age is simply D&D turned up until the knob falls off. [/QUOTE]
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