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<blockquote data-quote="Hussar" data-source="post: 6025915" data-attributes="member: 22779"><p>Why is innovation being conflated with "changes that I like"? I mean, 3e was hugely innovative for D&D. It changed virtually every single aspect of the game. To the point where you simply cannot do 1:1 comparisons between AD&D and 3e. A 5th level fighter in 1e is pretty much the same as a 5th level fighter in 2e but looks nothing like a 5th level fighter in 3e. A 5th level 2e fighter is fighting giants toe to toe and winning. A 5th level 3e fighter gets squished by a single hill giant and even a troll has a pretty good chance one on one. The scale is completely different.</p><p></p><p>4e's biggest innovation was breaking out of the turn sequence. At least, that's my opinion. Adding in the ability to act out of your turn was seen a bit in earlier editions, but, nowhere near to the degree and certainly not as pro-active as it is in 4th. Now, whether that change is good or not is not my point. I like it, but, that's just me. But, that's certainly something never seen before in D&D and it's a huge game play change.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6025915, member: 22779"] Why is innovation being conflated with "changes that I like"? I mean, 3e was hugely innovative for D&D. It changed virtually every single aspect of the game. To the point where you simply cannot do 1:1 comparisons between AD&D and 3e. A 5th level fighter in 1e is pretty much the same as a 5th level fighter in 2e but looks nothing like a 5th level fighter in 3e. A 5th level 2e fighter is fighting giants toe to toe and winning. A 5th level 3e fighter gets squished by a single hill giant and even a troll has a pretty good chance one on one. The scale is completely different. 4e's biggest innovation was breaking out of the turn sequence. At least, that's my opinion. Adding in the ability to act out of your turn was seen a bit in earlier editions, but, nowhere near to the degree and certainly not as pro-active as it is in 4th. Now, whether that change is good or not is not my point. I like it, but, that's just me. But, that's certainly something never seen before in D&D and it's a huge game play change. [/QUOTE]
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